Very interesting take on the gameplay, but as you stated, it's in a very early state. There is no way I can get into detail to explain, since of how short this demo is, but my only complaints right now are that the performance depends too much on a single-core CPU (I use 3.10GHz dual-core for reference) and so the performance is kinda choppy but still playable. And the twirl mechanic can be abused 'till the end unless you have to jump through gaps as twirling makes your character stick on the surface you were standing on. Anyway, a very rough demo with very rough everything. Very interested to see what this project will be like in the future.