Please don't ignore the past. That's history and should be preserved somehow and I'm talking about all the pre-2010 adaptations Sonic has had. Well, the franchise is 30 years old and there are people who don't know all those adaptations, you have to preserve all that, yes or yes. Whether they like it or not, because sooner or later it will become Lost Media and future generations will not be able to enjoy those adaptations because they are already lost.
Please don't treat me that way. I'm not some kind of Chris-Chan or anything like that. I also didn't come here to program and create my own game, because you should know that I don't have the necessary resources to create my own game. I don't even have a professional PC that must cost a fortune.
Making a game based on an existing work seems to me quite complicated and difficult because you have to know how you are going to adapt it to a videogame. For example, you try to make a game style for a specific character, but in the original work, the character is a weakling that doesn't know how to do anything and the only thing he does is to be a simple spectator and making a game about that character would be like making a simulator of a pathetic secondary character that doesn't know how to do anything.
In fact, I don't even have the resources to be a good drawer, I draw very badly using the mouse and I don't have the money to buy a graphic tablet. Which frustrates me, because I want to make concept art drawings of specific characters and it doesn't come out well as I expected.
I'm not good at modeling and animation. Because I don't know how to use programs like Blender for the 3D models of the characters I want to make for my own game and I end up making aberrations that make me want to put a paper bag over them so I don't see their horrible faces. As for the animations, I don't know how it is that of the animations and try to make one, it would be like several lines of code so that the result is a very ugly and deformed animation that you won't have option to eliminate it to not suffer more.
As for programming. I don't know how to use programs like Game Maker Studio or Unity. Well, you have to learn by heart about 10000 lines of code, so that then the game crashes when you try to test it because a line of code went wrong or is poorly written.
And one last thing. I live in a third world country where inflation is so high and money is so devaluated that you can't afford to buy a pack of cookies.
That's all I have said about my reasons why I can't make my own game. I hope you are happy.