This title reminded me of what's so fun about 2D boost Sonic. I played this a couple days ago but went ahead and replayed some of it for the review. I took the survey a while back so I'll try not to go over the same things I wrote there.
The sprite art looks just as great as I remember the DIMPS games being, and having a sprite-based playable Blaze feels awesome to see in action and actually play for myself. I do think the ranking system can be a tad harsh, but ranking is such a hard thing to really nail down in Sonic games that I don't consider it much of an issue and rarely impacted the amount of fun I had in these levels.
I did want to note that it seems like Xbox controllers aren't supported? I was only able to get Dualshock working, which to be fair I do prefer a lot more, but thought it was worth pointing out nonetheless. I really like the music choices for the levels. Listening to some of the more obscure picks and seeing how they fit the level themes was a delight to experience. I did have some instances where no stage music would play for the rest of the unplayed levels during my run, which was a shame.
Some other oddities I noticed were the lack of looking up animations and Super/Burning forms reverting to normal when in water. Aside from that, I think this is a really solid and fun boost game! My main complaint would be to alter the whale segments in Blue Coast 3, as they seem far too punishing without rings and a difficulty spike compared to everything else in the game. I'm excited to see the rest of the levels release and to play them when available. Thank you so much!
The sprite art looks just as great as I remember the DIMPS games being, and having a sprite-based playable Blaze feels awesome to see in action and actually play for myself. I do think the ranking system can be a tad harsh, but ranking is such a hard thing to really nail down in Sonic games that I don't consider it much of an issue and rarely impacted the amount of fun I had in these levels.
I did want to note that it seems like Xbox controllers aren't supported? I was only able to get Dualshock working, which to be fair I do prefer a lot more, but thought it was worth pointing out nonetheless. I really like the music choices for the levels. Listening to some of the more obscure picks and seeing how they fit the level themes was a delight to experience. I did have some instances where no stage music would play for the rest of the unplayed levels during my run, which was a shame.
Some other oddities I noticed were the lack of looking up animations and Super/Burning forms reverting to normal when in water. Aside from that, I think this is a really solid and fun boost game! My main complaint would be to alter the whale segments in Blue Coast 3, as they seem far too punishing without rings and a difficulty spike compared to everything else in the game. I'm excited to see the rest of the levels release and to play them when available. Thank you so much!