Stylistically, the game looks really cool and the music is superb. I wasn’t expecting this to be a run and gun game, but I was pleasantly surprised! I played through the game three times, once with the gun exclusively and once with the sword; initially I felt the sword was underpowered, but after getting into a loop of using a heavy attack to stun and then using light attacks it felt fine and possibly more fun than the gun.
However, I felt as though the character was slow, heavy and stiff to control. From the trailer alone I was expecting Lylia to be faster, or more so feel faster. I feel like tutorials could be done a bit better too, particularly the pop-ups as it would have been nice to know about the shield towards the beginning of the stage. Also, I mentioned I played the game three times but only talked about two. That’s because the third time I played was to test out the jumping saw move that I didn’t know existed until I looks at some other comments. I would also suggest maybe allowing us to aim the gun, especially in the air.
So overall, I do think the game is promising, but improvements could be made to the game feel and tutorials. Either way, I looking forward to seeing how this game progresses!
However, I felt as though the character was slow, heavy and stiff to control. From the trailer alone I was expecting Lylia to be faster, or more so feel faster. I feel like tutorials could be done a bit better too, particularly the pop-ups as it would have been nice to know about the shield towards the beginning of the stage. Also, I mentioned I played the game three times but only talked about two. That’s because the third time I played was to test out the jumping saw move that I didn’t know existed until I looks at some other comments. I would also suggest maybe allowing us to aim the gun, especially in the air.
So overall, I do think the game is promising, but improvements could be made to the game feel and tutorials. Either way, I looking forward to seeing how this game progresses!