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SAGE 2024 - Demo Dungeon Gals

Amazing demo. The few levels the demo provided has really good puzzles that eases the player into the gameplay in a way that eases away the pressure and helps the player understanding each character's strength and weaknesses pretty well. The tutorial is short and easy to understand too, so it always feels perfectly paced. Can't wait for the full game.

Rosa is the best.
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DoricDream
DoricDream
Thank you!!! And yea rosa RULES
I have played this demo for around 30 minutes, and I gotta say this is a really cool game!

The gameplay works very well, the levels are well-built and you don't spend hours stuck on a puzzle. The three-character dynamic is interesting, as each character brings something different to the table. Finally, the graphics are very nice, they have a nice cute style that works fantastically in this small screen size! The fact stages also have a lot of hidden gems will probably make for a nice replay value.

On the downpoint, I would put Rosa's sword reach which is rather small and I ended up colliding with enemies I was striking more than once. I feel that range is quite hard to read, but that might just be me?
I'm also not a fan of how Wendy sticks to the ground underwater. I understand it is to make a difference between her and Izzy, but it feels strange that a character that can swim cannot move once she touches the ground...
As for the graphics, I truly enjoy most of it except the font that I feel is a bit hard to read (probably due to the dithering) and the boss' sprite in the water/ice stage (second stage of the demo), which style clashes severly with the rest of the game screen. Is this sprite final?

Other than that, the rest is quite franckly really good and I can't wait to see the final game! Congrats!
DoricDream
DoricDream
Thank you for the review! I have gotten some feedback about the readability of the text, so that is something I will for sure address!

I will also consider changing Wendy's underwater behavior, so as to find a happy medium for that.

The boss graphics are final. The prerendered look is meant as a tribute to the GBA era, with a lot of (specifically western) games abusing prerendering to a charming degree, hahaha. Other assets like that can be found in the pause menu as well as strewn about the game's stages, but the full game will do a much better job of integrating the aesthetic and making it more consistent! Thank you for the artistic feedback, however! I will definitely keep consistency in mind moving forward.

Thank you so much for playing! I'm glad you enjoyed it <3
By far one of the cutest games I've had the pleasure of playing today, the characters are cute, the puzzles are clever and the presentation really stands out! Love me some Character tag-team gameplay! Amazing work, I'll be watching this project fondly!
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Absolutely incredible. The level designs are interesting and did a lot with switching between the three girls. The charm of the menus and the game was off the charts. I loved that each character had a different jump sound, and the little affection shown as you swapped characters. Literally everything in this comes from a place of deep love, and on top of that, it looks like you're interested in developing some pretty engaging lore in there, as well. I am *maximally* charmed, and frankly can't wait to see this come out!
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A highly polished and thoughtful game! Had a great time with the demo. Loads of charm.

BTW It took me moment to find all the controls on keyboard (Space Bar to interact with objects).

Totally recommend!
DoricDream
DoricDream
Thank you! I definitely plan on making the controls more clear in the future.
I'm glad you had fun! ^v^