Overview
NOTE: After the September 14th update the views on the original file were lost! It previously had 272 before the update.
You are a single-celled organism.
Climb walls and ceilings, and find new ways to build up and maintain speed!
Punt your enemies into the air and finish them off with a grab and slam!
Explore the strange ecosystems laid out in your path, and feel the essence of nature!
This game is naturally compatible with a controller, which is highly recommended!
This is an in-development original 2D platformer with hand-drawn graphics and a (hopefully) high skill ceiling. This demo contains only the first area with 2 acts, but feedback would be greatly appreciated!
The main character's name is unknown, if they even have one, but most people call them Greeble. I don't think they'd mind if you called them that.
You are a single-celled organism.
Climb walls and ceilings, and find new ways to build up and maintain speed!
Punt your enemies into the air and finish them off with a grab and slam!
Explore the strange ecosystems laid out in your path, and feel the essence of nature!
This game is naturally compatible with a controller, which is highly recommended!
This is an in-development original 2D platformer with hand-drawn graphics and a (hopefully) high skill ceiling. This demo contains only the first area with 2 acts, but feedback would be greatly appreciated!
The main character's name is unknown, if they even have one, but most people call them Greeble. I don't think they'd mind if you called them that.
Updates
August 15th
August 16th
August 17th
- One area in each level has been tweaked to make them more streamlined.
- Added stopwatch and final time at the end of the game.
- A few tiling mistakes have been corrected.
August 16th
- Fixed a bug that caused enemies to be repeatedly hit by iron ore after death
- Fixed an area near the start of the first act which generally forced a level restart if done incorrectly
August 17th
- Spikes can now hurt both the player and enemies
- When choosing to restart in the pause menu, the player can now choose to restart from the start of the level or the very start of the game. Restarting the game also resets the in-game timer, allowing for faster and more convenient resets in case of speedruns.
- Being hit by two overlapping hitboxes on the same frame will no longer cause the player to take damage from both.
- An issue where springshrooms would not spring up the player while in their springing animation has been fixed.
- Fixed an issue where the player's arm would not get hurt when touching spikes
- Adjusted the background of the final area
- Added a minor speed increase while going downhill
- Horizontal momentum is now conserved between room transitions
- Fixed an issue where the player would have a hitbox stuck to them outside of attacking animations
- Fixed an issue where the player would not stick to the ground while landing on a slope while tethering or attacking
- Fixed an issue where cavemites would not play their hissing sound
- Removed some spike traps that were near impossible to react to on first playthrough
As for the level design, I do plan on reworking it. It's a common gripe most people have brought up, and like you said enemies will also need a bit of reworking either in how they obstruct paths and/or how they could be used to launch yourself into new areas.