Yo, game feel here kicks ass.
Really enjoyable to move around, the enemies are fun to punch and I feel I didn't even experience all of the movement tech in the demo.
Main feedback would be to work a little on level design, especially with such a fun moveset, but overall, it was fun. The boss was great too.
Oh, and I should probable point out, when I was on the main hub after finishing the first stage, I managed to softlock myself walljumping into a corner (in-between a left wall and a ceiling), I tried mashing to get my character out, but had to restart (which restarted the whole game).
That's bound to happen so early in development though.
Best of luck with the project!
Really enjoyable to move around, the enemies are fun to punch and I feel I didn't even experience all of the movement tech in the demo.
Main feedback would be to work a little on level design, especially with such a fun moveset, but overall, it was fun. The boss was great too.
Oh, and I should probable point out, when I was on the main hub after finishing the first stage, I managed to softlock myself walljumping into a corner (in-between a left wall and a ceiling), I tried mashing to get my character out, but had to restart (which restarted the whole game).
That's bound to happen so early in development though.
Best of luck with the project!
I'm glad you had a lot of fun with it. Level design has definitely not been as fleshed out as the moveset of the characters, which we are looking to remedy ASAP. I think the lack of enemy types (specifically airborne) has been a big factor in this, so we'll definitely keep a watchful eye on the quality of the levels as we add more interesting enemies to fight.
As for the clipping issue you mentioned, I spotted the exact wall, and have fixed it. Due to the way I programmed anti-clip technology, I have to place terrain in a very specific way, or else you'll get stuck into walls pretty easily, so some problematic walls may slip under the radar. Thank you for noting this!
Once again, thank you for playing, and be sure to check out our future builds!