Fan Game Untitled Linear Sonic Fangame

What would you like to see in this the most?

  • Tails & Knuckles

    Votes: 14 60.9%
  • Special Stages (need ideas)

    Votes: 8 34.8%
  • Original Zones

    Votes: 14 60.9%
  • Straight up Mario levels (or levels with mario-ish themes)

    Votes: 1 4.3%
  • Master System levels

    Votes: 6 26.1%
  • Drop Dash

    Votes: 12 52.2%

  • Total voters
    23

Lu9

funy maro
Oct 4, 2017
6
14
17
21
Brazil
Hello! I am new around here, but a few of you might know me from Mario Fan Games Galaxy.
I am starting this project which is mostly an experiment:
Sonic with linear, Mario-esque platforming style.
You still get all of the classic abilities we all know and love, but the pacing will be generally slower
and possibly comparable to that of the master system version of Sonic 1. (You know, the one with the autoscrolling level!)

It is still very very early in development, no name was thought for it yet, or any story or anything really.
But possibly the zone lineup will feature a few genesis classics "reimagined" (maybe each zone could have 4 acts, similar to the world/level system in SMB1) as well as master system ones, of course.

The game is being made in GameMaker Studio using, of course, a Mario engine (Mario Worlds Engine by Gatete, to be exact), which I have modified so Sonic could have his trademark abilities. Sprites are the "Mario-style Sonic" by Neweegee.





aside the super peel-out and spindash I plan to include the insta-shield too. (maybe the drop dash, but probably not)
but yeah, so far it's nothing major, just programmed sonic's abilities in to see how it would work out.

I will keep updating this as I develop it further.
 

Neo Hazard

Green Hill Zone
Apr 26, 2017
15
60
29
29
While it's unconventional, a more linear Sonic game like the Game Gear/Master System games would be interesting. Digging the graphics and sprite work, but I'd reckon for Sonic and his speed, your bottom screen shot is probably what you should aim for as far as screen size is concerned.
Looking forward to seeing more!
 

Lu9

funy maro
Oct 4, 2017
6
14
17
21
Brazil
Yes, the bottom screenshot is the game resolution, the gifs were just to show the action.
 

Lu9

funy maro
Oct 4, 2017
6
14
17
21
Brazil
Hey there. Just a heads up that this project isn't dead... I've just been busy with other fangame projects I'm also working on.
 
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Lu9

funy maro
Oct 4, 2017
6
14
17
21
Brazil
This ain't dead yet!
Hopefully we'll have an engine test soon...
For now, look at how much progress was done.......


... oh.


also drop dash has been added
 
Last edited:

BaconEgg

Green Hill Zone
Apr 3, 2018
14
10
13
16
It seems to have a lot of elements from the mario series, which is cool. I like how it really resembles the master system games.
 

Lu9

funy maro
Oct 4, 2017
6
14
17
21
Brazil
It was written on top of a Mario engine, so yeah. Not all Mario-related features were removed yet.

Something that will have to be tested, though, is the physics. They're still Mario physics. All I did to it was add Sonic's abilities to it.
When I release a playable demo/engine test, feel free to say which things should be tweaked in the physics to make it work better (although not completely, as I still want it to be a bit like Mario's)
 

WizToad

Mushroom Person
Apr 13, 2018
37
20
88
UK
The fact that you built a Sonic engine ontop of a Mario engine is really amazing imo. Keep up the good work!