Menu

Welcome!

Sonic Fan Games HQ is the largest resource for Sonic the Hedgehog fan gaming on the web and home to SAGE, the annual Sonic Amatuer Games Expo! We specialize in engines, sprites, music, gameplay, levels, gimmicks, the whole eight yards! Got a project you want to show off? Need some help with your game? Or maybe you just want to connect with creators and fans alike! No matter why you're here, hit that register button below to join the fun and start creating today!

  1. Hey Guest!

    We just updated our SFGHQ Rules & Guidelines. Give them a read, it might just save your life!

    Dismiss Notice
  2. Hey Guest!

    Our pals from the SHC are going to be running the Sonic Hacking Contest a little later this year, a bit after SAGE! You should totally check it out by clicking here!

    Dismiss Notice

Fan Game Sonic Transitions

Discussion in 'Creation Labs' started by PM13, Apr 10, 2018.

  1. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    SonicTransitions.png
    The first demo of my fan game, Sonic Transitions, is now playable!

    Transitions1.png Transitions2.png Transitions3.png Transitions4.png Transitions5.png
    Transitions6.png Transitions7.png Transitions8.png Transitions9.png
    Sonic Transitions is a side project of mine. With this game's story mode I hope to create a bridge between the ending of Sonic SatAM and the beginning of the first Sonic the Hedgehog game.

    As of this demo, Stage 1 in Arcade Mode is playable. The next demo will feature the remainder of the zone as well as a few further refinements.

    CONTROLS
    Arrow Keys to move
    Spacebar to jump
    Enter to start and pause
    Shift to open the shop

    Peelout: Up + Jump
    Spin Dash: Down + Jump
    Mid-air Curl: Jump

    DOWNLOAD: Sonic Transitions Demo v1
    DOWNLOAD: Sonic Transitions Demo v2

    CHANGELOG
    Beta 2 - 8/28:
    • Various bug fixes and optimizations
    • Zone 1 boss added
    • Secret stage select added
     
    Last edited: Aug 28, 2018
  2. Kono Mike da

    Kono Mike da Sleepy

    • Messages: 19
    • Likes Received: 9
    This looks very interesting! Unfortunately, I can’t play this right now, would you mind uploading a few screenshots or a video?
     
  3. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    Oops! I knew I'd forgotten something... Screenshots uploaded.
     
  4. WizToad

    WizToad Wait who's this guy?

    • Messages: 27
    • Likes Received: 12
    Just got back form playing the demo and I gotta say, it's very interesting and is a good start, but it could still use some work. The ground tiles' colours look a lil dull and could use more contrast and the zone itself could use some more decorations like bushes and flowers for example. Some of the features in here are really unique and I like them, like the invincibility ring for example.
    Overall, I'd give it a 6/10 myself. It's a good concept and it has potential in my eyes.
     
  5. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    Added to the checklist. Thanks for the feedback!
     
  6. WizToad

    WizToad Wait who's this guy?

    • Messages: 27
    • Likes Received: 12
    Also a quick suggestion: Maybe for each zone there is, the prices in the shop become different and higher-priced, but at the same time, you keep most of the shards you collect in previous zones. What do you think?
     
  7. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    That is actually a feature already in the game. I just didn't see the point in including it in a one-stage demo. Maybe in the next one...
     
  8. WizToad

    WizToad Wait who's this guy?

    • Messages: 27
    • Likes Received: 12
    Oh nice! Can't wait to see more form this
     
  9. TheMarioAmigos

    TheMarioAmigos Sonic Forces everyone to be memes

    • Messages: 34
    • Likes Received: 1
    Excuse me but what engine did you use to make this?
    Just a little question
     
  10. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    I used a self-modified version of the Sonic MAX engine ported to Game Maker Studio 2.
     
  11. BaconEgg

    BaconEgg E Rank Member

    • Messages: 10
    • Likes Received: 5
    This game is pretty good. I had some frame rate issues, but thats probably just because of my computer. When the game is finished, will other characters like sally acorn and bunny rabbot be playable?
     
  12. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    Sorry to hear you had framerate issues.. If you’re sure it’s your computer there’s not much I can do, but I’ll double check the game to be certain.

    At this time the only planned playable character is Sonic, but the game is far from finished so that might change...
     
  13. RetroRespecter

    RetroRespecter E Rank Member

    • Messages: 30
    • Likes Received: 5
    If I were to make a suggestion, maybe some of the Freedom Fighters can escort Sonic in certain zones.
     
  14. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    They will definitely play a role in the story mode
     
  15. Super Dirpy Fox

    Super Dirpy Fox Just a random game creator...

    • Messages: 56
    • Likes Received: 16
    Huh. A SatAM themed game huh? Cool. Anyways nice game!
     
  16. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    Thank you!
     
  17. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    So... long time no update. I planned to have something more presentable weeks ago that I could enter into SAGE. That obviously didn't happen.

    I'll try to push updates more frequently on this.

    Most changes in this version are under the hood. Fixed a few bugs, reduced the file size some, cleared some lag, made the swinging platforms less jittery... The only notable additions are the Zone 1 boss and the Stage Select screen.

    The new download link has been added to the top, but I'll put it here for good measure.
    Sonic Transitions Demo v2

    Anyway, I'll try to have the entire 1st zone completed before I update again.
     
  18. Prancer

    Prancer Going Nowhere

    • Messages: 24
    • Likes Received: 9
    The second demo of the game looks really nice. The stages are vibrant and fun to run through, the Sonic sprite is a nice blend between the SatAM cartoon and the 16-bit games, and the music is pretty nice.
     
  19. PM13

    PM13 Shameless Recolor

    • Messages: 19
    • Likes Received: 8
    I’m glad you enjoyed it!

    I’m rather fond of this particular Sonic sprite set. Full credit to the talented UnstoppableThombo for it.

    The music is thanks to the skills of SoundOfAShadow, DeepBoss, and TheBlad768.
     
  20. Choppers

    Choppers Confused Game Creator

    • Messages: 16
    • Likes Received: 4
    Screenshot_345.png [​IMG]

    I don't this you should call impossible mode... well impossible mode. (also i beat this with the drop dash :v)

    its very good! level design is pretty good though even if there's difficulty modes, it fells lacking in replay-ability.
     
Top