Hello all!
Today I'd like to show off something I've been working on and off of for the past 2-3 Months: Sonic TI-Blast!
Sonic TI-Blast is an action game made for the TI-83+/TI-84+ and TI-84+ CE graphing calculators in TI-BASIC. It takes place a few years after the events of Sonic 3D Blast, and is heavily inspired by said game. It currently features:
- Four levels (Soon to be five), including 1 boss fight
- 2 extra modes, those being Endless mode- where you can collect Rings to your heart's content- and Hard mode- a mode for those wanting more of a challenge.
- An autosave feature
- 2 Different endings
- Full compatibility with MirageOS and DoorsCS7
As of V1.2.4, I'd say the game is about 45-50% complete.
You can find Sonic TI-Blast on GitHub here, as well as on cemetech, ticalc.org(The version found here is generally more likely to be out of date compared to the other sites though), and TiPlanet.
If you have any suggestions on how this game could be improved, want to help with the game, or have any other comments on the matter, don't be shy about letting me know!
Today I'd like to show off something I've been working on and off of for the past 2-3 Months: Sonic TI-Blast!
Sonic TI-Blast is an action game made for the TI-83+/TI-84+ and TI-84+ CE graphing calculators in TI-BASIC. It takes place a few years after the events of Sonic 3D Blast, and is heavily inspired by said game. It currently features:
- Four levels (Soon to be five), including 1 boss fight
- 2 extra modes, those being Endless mode- where you can collect Rings to your heart's content- and Hard mode- a mode for those wanting more of a challenge.
- An autosave feature
- 2 Different endings
- Full compatibility with MirageOS and DoorsCS7
As of V1.2.4, I'd say the game is about 45-50% complete.
You can find Sonic TI-Blast on GitHub here, as well as on cemetech, ticalc.org(The version found here is generally more likely to be out of date compared to the other sites though), and TiPlanet.
If you have any suggestions on how this game could be improved, want to help with the game, or have any other comments on the matter, don't be shy about letting me know!