I'm currently working on a programming overhaul to allow for 4 players, it's definitely first on my to do list.Overall, the game doesn't look too shabby, and it plays pretty well. Maybe there could be some CPUs players, and maybe you could allow for 4 players, like with controllers and stuff. The only flaw I see with the demo, is that it's control scheme was kinda weird, because WASD, E, and R is fine, but why were the 1st Player buttons I and O? Other than that though, the game was pretty solid, and I'm pretty enticed for the full release.
yeah, and to be fair, the controls are able to be edited in the top bar.I'm currently working on a programming overhaul to allow for 4 players, it's definitely first on my to do list.
Thank you for your feedback!
Also, the controls are built for controllers. 2 player and 1 player i just tried to assign to have both of their arms fit on a keyboard if that's what they're using.
This is true. My game keeps the simplistic control change feature bult into a standard Fusion app.yeah, and to be fair, the controls are able to be edited in the top bar.