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Fan Game Sonic Recharged

Discussion in 'Creation Labs' started by Spindash12, Feb 8, 2018.

  1. Spindash12

    Spindash12 Rechargeable

    • Messages: 8
    • Likes Received: 11
    Hello everyone!
    I'm new here and I'd like to share with you our new Sonic Fangame that is growing up..
    It's called Sonic Recharged!

    I wanted to ask you if there is someone who wants to help us..

    Here's the game:

    recharged.PNG

    TitleScreen

    acme desert zone.PNG

    Acme Canyon Zone - Act 1

    Official Game Trailer:


    If you have any suggestion, please, contact us!

    Thank you!
     
    Last edited: Feb 15, 2018
  2. Super Dirpy Fox

    Super Dirpy Fox Just a random game creator...

    • Messages: 49
    • Likes Received: 12
    Wow! This looks awesome! Keep up the good work!
     
  3. Kono Mike da

    Kono Mike da Sleepy

    • Messages: 16
    • Likes Received: 9
    It looks promising, but a couple of animations are misaligned, and the physics look a little off. Aside from that, good work, and good luck with your project!
     
  4. Spindash12

    Spindash12 Rechargeable

    • Messages: 8
    • Likes Received: 11
    Thank you so much! Here's an update:
     
  5. RetroRespecter

    RetroRespecter E Rank Member

    • Messages: 25
    • Likes Received: 4
    I am officially impressed.
     
  6. Super Dirpy Fox

    Super Dirpy Fox Just a random game creator...

    • Messages: 49
    • Likes Received: 12
  7. Unlimited Trees

    Unlimited Trees Creator of a bunch of dumb games

    • Messages: 106
    • Likes Received: 82
    Congratulations. You took a bunch of premade art, plopped it in Sonic Worlds, and made a random mashup of a bunch of art. The level layout for Dust Hill looks awful, and the BG for the Not Angel Island level is literally just one flat plane. You didn't even bother to add in the full background. I don't see how this is impressive at all. It's the same problem I have with LakeFepard's games. Just because you finished something doesn't make it good.
     
  8. PM13

    PM13 Shameless Recolor

    • Messages: 15
    • Likes Received: 7
    I don’t think he said it was finished. The game is a work in progress. The last post was literally the second thing we’ve seen of the game.

    And I think it’s impressive that the game exists, period. Granted, designing a fan game has definitely gotten easier over the years, but not everybody is willing to learn.
     
  9. Super Dirpy Fox

    Super Dirpy Fox Just a random game creator...

    • Messages: 49
    • Likes Received: 12
    You make a fair point. I'm OK with it if this changes, but if the whole game is like this... Anyway the game looks OK but that's just the graphics from Sonic 2 and 3 being good to begin with. Anyway I think with a little work it can be good, but if no real effort is given... Well... We'll have another BTS. It was just kinda bland. Anyway it looks promising but it also can fail.
     
  10. Spindash12

    Spindash12 Rechargeable

    • Messages: 8
    • Likes Received: 11
    This Project is actually UNFINISHED. We're using Dolphman's arts cause he's part of our team and we are working to improve the fangame everyday. We accept any kind of advices.
    Angel Island RUINS Zone is UNFINISHED, we added a background to show the concept of our game.
    Actually, we're trying to do something related to Sonic 3, but don't expect too much from us, cause it's the first fangame we're making.
     
  11. Super Dirpy Fox

    Super Dirpy Fox Just a random game creator...

    • Messages: 49
    • Likes Received: 12
    I understand that. Looks good for a WIP. Also that art makes sense now.
     
  12. Kono Mike da

    Kono Mike da Sleepy

    • Messages: 16
    • Likes Received: 9
    Fair enough, but please don't use this excuse as a substitute for mediocrity. I would really like to see this fangame be completed and be fun.
     
  13. Spindash12

    Spindash12 Rechargeable

    • Messages: 8
    • Likes Received: 11
    Sure. I'm trying to put into practice your advices...
    If you want please give me some hints.
     
  14. Super Dirpy Fox

    Super Dirpy Fox Just a random game creator...

    • Messages: 49
    • Likes Received: 12
    The biggest key to success in fan gaming is uniqueness. If you don't have original zones that look like what we've seen a million times than your game will be bland. Try coming up with creative ideas and your fan game will be good.
     
  15. Zenron

    Zenron Zenron The Time Lord

    • Messages: 10
    • Likes Received: 0
    looks like a cool game, but i can't play untill i know how to run bin files or rom hack files etc
     
  16. Kono Mike da

    Kono Mike da Sleepy

    • Messages: 16
    • Likes Received: 9
    Bit late, but I’d suggest studying good game design. I’ll link some Sonic-related material that I think anyone who wants to make Sonic levels is pretty much required to read/watch:

    Sonic Spitball, Part 1 - Gameplay analysis:
    Science of Sonic, a website that picks apart the games of the franchise: http://www.smile.talktalk.net/sj_index/nss/nss_contents/index.htm
    Sonic level design thread on Sonic Retro: http://forums.sonicretro.org/index.php?showtopic=28302
    Christian Whitehead/Taxman interview: https://www.gamasutra.com/view/news...od_Sonic_level_design_is_all_about_slopes.php (this is only a snippet, the full interview is linked at the end of the article)
    Sonic maps: http://www.soniczone0.com/

    I could look up some more material, but this is all that came to mind. Hope it’ll help you!

    I only partially agree: while undoubtebly uniqueness will make your game stand out from the rest, it’s not the only factor in its success. For example, Super Mario 3D Land is very fun, even if its level tropes are retreads of older games, but because of that, it’s very easy to let it slip under your radar. I would say the key elements for a succesful game are both uniqueness and level design.

    One last tip I’d give you is not to plan your level around a gimmick that is too, uh, “gimmicky”. Wacky Workbench, I’m looking at you. I hate you, Wacky Workbench.

    Aside from that, go crazy. Good luck!
     
  17. Kono Mike da

    Kono Mike da Sleepy

    • Messages: 16
    • Likes Received: 9
    It’s a fangame, and if you have Windows you can run it!
    (Edit: to run hacks, you have to install an emulator relative to the console you want to, uh, emulate. For example, if you want to run Sonic ROM hacks, you should use Kega Fusion (a Sega Genesis/MegaDrive emulator), and just open the .bin (or whatever format the ROM/hack is) with it. If you want to play Super Mario World ROM hacks, you should use either zsnes or Snes9X, and do the same exact thing. Hope I helped!)
     
    Last edited: Apr 5, 2018
  18. Spindash12

    Spindash12 Rechargeable

    • Messages: 8
    • Likes Received: 11
    Thank you so much!
     
  19. Spindash12

    Spindash12 Rechargeable

    • Messages: 8
    • Likes Received: 11


    This time is different, we changed layouts and the story. The game will be released soon I think. What do you think about it?
     
  20. Prancer

    Prancer Going Nowhere

    • Messages: 14
    • Likes Received: 4
    This looks cool.
     
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