I've been working on this for a little while, and it's still relatively early, but I figure I wanna share it with the world. A new 3D Sonic Engine/possibly game, made in Unity. Not based off of Hedgephysics, either; it's entirely original code. It's also much more based off of the Adventure era when it comes to controls, rather than the more modern/blitz sonic-y controls other engines usually use. Example video:
Current features:
3D Sonic physics, of course
Custom 3D trails for things like spinning
Basic Sonic Abilities: spindash and the homing attack
Netplay
Planned features:
External level loading (Don't need to recompile a whole game to add a new level! Modding friendly!)
Easy-to-use netplay: even those who don't understand networking can sync new objects with relative ease!
Downloading custom levels over the internet (With some limitations; hosts, understandably, may not want to spend their bandwidth sending potentially large levels to clients who don't have them, so they can set some limitations to this, or disable it entirely if they want)
Playable Tails
More abilities, like grinding and the light dash
A better camera
Some degree of automation, usable for things like loops
Current features:
3D Sonic physics, of course
Custom 3D trails for things like spinning
Basic Sonic Abilities: spindash and the homing attack
Netplay
Planned features:
External level loading (Don't need to recompile a whole game to add a new level! Modding friendly!)
Easy-to-use netplay: even those who don't understand networking can sync new objects with relative ease!
Downloading custom levels over the internet (With some limitations; hosts, understandably, may not want to spend their bandwidth sending potentially large levels to clients who don't have them, so they can set some limitations to this, or disable it entirely if they want)
Playable Tails
More abilities, like grinding and the light dash
A better camera
Some degree of automation, usable for things like loops