In December 2019 I started making a 2D demake of SA1 on Scratch. 3 years later, it moved to Unity and I'm barely anywhere in the project.
This thread is for me to post updates that I think deserve a spot here & to answer questions people have on the project.
---------------------------------------------------------------------------------------------------------------------------------------
Opening Update, Game version; 0.0.2 Engine; Unity
-Featuring a broken level and a broken menu, this is the update to start them all, the Engine I'm (was) using
is Sonic Realms Master Edition for Unity 2020, the level screenshot features an unused graphic (boy I wonder what?)
------------------------------------------------------------------------------------
Game version 0.0.1- Yea we went down in versions, I restarted the
level to make it more. Fun & Cool-lookin'
(Like the Placeholder text? The Background & Sonic are also overdue for an update, not just the UI)
-------------------------------------------------------------------------------------------------------------------------------------
Game Version 0.0.3 - I want to give an updated version of the previous image.
/NOTE; there are still lives in the game, the counter's just gone/
----------------------------- Update For Godot 10/20/2023 ----------------------------------------------------------------------
-------------------------------- Update For Godot 11/5/23 ------------------------------------------------------------------------
I spent all of October studying Sonic Level Design Philosophy, aiming for a mix of Sonic 3 Massive Branching Paths and Sonic Adventure's Giant Set pieces. So I'm spending November actually working on the level, and I am surprisingly far for how long I've been working.
----------------------------------- Update For Godot 12/25/2023 -----------------------------------------------------------------
This thread is for me to post updates that I think deserve a spot here & to answer questions people have on the project.
---------------------------------------------------------------------------------------------------------------------------------------
Opening Update, Game version; 0.0.2 Engine; Unity
-Featuring a broken level and a broken menu, this is the update to start them all, the Engine I'm (was) using
is Sonic Realms Master Edition for Unity 2020, the level screenshot features an unused graphic (boy I wonder what?)
------------------------------------------------------------------------------------
Game version 0.0.1- Yea we went down in versions, I restarted the
level to make it more. Fun & Cool-lookin'
(Like the Placeholder text? The Background & Sonic are also overdue for an update, not just the UI)
-------------------------------------------------------------------------------------------------------------------------------------
Game Version 0.0.3 - I want to give an updated version of the previous image.
/NOTE; there are still lives in the game, the counter's just gone/
----------------------------- Update For Godot 10/20/2023 ----------------------------------------------------------------------
-------------------------------- Update For Godot 11/5/23 ------------------------------------------------------------------------
I spent all of October studying Sonic Level Design Philosophy, aiming for a mix of Sonic 3 Massive Branching Paths and Sonic Adventure's Giant Set pieces. So I'm spending November actually working on the level, and I am surprisingly far for how long I've been working.
----------------------------------- Update For Godot 12/25/2023 -----------------------------------------------------------------
Last edited: