There is, Jump and Press the W Key. You Can Also De-Transform By Jumping and Pressing The W Key (In Mid-air) So That You Won't Lose Rings From the Super or Hyper Form.is there a super transformation button or nah?
Sorry, no help needed here. It's always been a one-man-project and that won't change now - I mean, the project is already getting close to completion.Hey, I was wondering if there was any way for me to help you out with this project, it seems really cool and I'd love to be able to help speed things along.
Hi Eukaryot I've been following your project since October, congratz for the great work! And thanks for working so hard on the project! It's awesome to play Sonic 3&K with real widescreen support!
I was playing around with the demo and decided to try a different kind of scanlines shadder than the ones you've bundled with your demos. So I've tried using some configs with SweetFX and ReShade but had sucess only with ReShade, the standalone SweetFX didn't worked for me.
I've made a few tweakes from a config I've got from another guy from Shantae Steam forums years ago.
As I'm new here I would like to check if you're OK if I post a download link for these Reshade configs/files?
There's a few screenshots on the Spoilers below.
It might not look that awesome just with the screenshots but trust me, it looks way better in motion.
I know it kinda of breaks the point of having widescreen support and then adding a CRT Curvature Shader to the image, but sometimes it's cool to play like this too just for a nostalgia factor, so I've made one with the curvature and one without it.
I hope you find then cool too :)
Let me know if you are OK and I'll upload the files and update my post to include the links!
Best Regards
That makes a whole lot of sense!Hey bickman14!
First of all, I have to admit, I'm personally not using a CRT filter or curvature effect when playing in emulators like the S3&K Steam version. Which should explain why S3AIR has none of the effects yet...
However, I do have the CRT filter on my to-do list already, and it's very likely it will get added in one of the next demos. After all, this effect gets requested quite regularly.
For the curvature effect, things are a bit different. This is actually the first time someone mentions it at all.
I can add it in, and would like to use your formulas on the bending calculations, as the effect is really well done!
Nice work! So everyone who needs the real retro feeling, get bickman14's package.That makes a whole lot of sense!
I've suspected you were not a fan of Scanlines when I noticed the lack of the effect but the presence of xBRZ lol.
I love to play with scanlines and other filters that try to mimic the image quality as close as I remember from playing on CRTs as a kid.
TBH I'm not quite savy with these shaders and configs, I've just collect a few configs posted by people all around, mixed, tested and tweaked until it got good enough for my nostalgia hahaha.
What made me a little sad was that as RESHADE applies itself as soon as the Sonic3AIR.exe starts running, it makes the Disclaimer text almost impossible to read :(
From my tests, the menu text and in game text looked OK, but not the Disclaimer.
I hope these shaders could help at least a little on your implementation of the effects :)
I'm looking forward the next demos :D
I've updated my first post to add download links for the shaders, if they go down, let me know and I'll reup, if I forget to check the messages here on the forum, give me a shout on any other media (Steam/Reddit/Discord/you named it if you find a bickman14 it's probably me lol).
Thank you! :emoji_blush:Eukaryot, the latest demo is simply splendid. I want to say thank you for doing this. You are giving a whole new life to a favorite of mine. No words are enough to thank you.
Hello hellothere!View attachment 2412
I've been wondering why my game is like this?