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MMF2/CF2 Random Example Assortment

Metalsonic3 // Jargonfox

Spring Yard Zone
Sep 5, 2017
68
71
108
31
Finland
It's taking a while for my actual showcase submission to get approved for whatever reason so I'll just post this as a thread for now.


So hey, here's a little example/tutorial thing for Fusion users. I mainly made these for beginners but there's definitely some more fancier stuff too, mainly sinewave stuff. I'm not the best at teaching stuff and I don't concider myself a Fusion pro either buuut hey, I hope someone can find some use from this! :D

• Camera centering in the middle of multiple objects, for something like Smash Bros with multiple players
• Smooth camera follow system, for making a camera/object that smoothly follows the player or another object
• Mouse controlled camera - two versions, for top-town shooters or something alike
• Parallax effect through layer settings, for a very simplified and easy parallax system with no events needed
• Randomly spawning rain, for making rain or snow or anything alike
• Smoke cloud effect, for smoke or dust or whatever
• Simple automated depth system, for easily bringing objects to front or to the back to simulate depth
• Bouncing wanna-be-physics rubble, for making rubble that bounces and slows down and eventually disappears
• Shoot objects to multiple directions at once - two versions, for spawning Sonic's rings or shooting bullet-hell bullets
• Line that connects from two ends, for making a line that connects from two ends!
• Segmented like that "connects" from two ends, for having multiple seperate objects create the line
• Mousetrail, for mousetrail similiar to that in Super Mario Galaxy for example
• Afterimage / blur effect for an object, to create afterimages for objects moving fast
• Up and down waving object with sinewave, for making anything that waves back and forth smoooothly
• Left and right swinging pole, another example for sinewave, for making swinging platforms
• Super Sonic examples with sinewave, a smoothly pulsating glowing effect and emeralds rotating in 3D-manner
• Fake 3D turning sign, for making a Sonic goalpost or anything else that flips and flaps
• Fake 3D rotating block (quite abit of a mess), for making 3D-like rotating blocks or platforms
• Animation speed that changes on depending on value, converting a value such as 0 - 15 to Fusion's regular 0 - 100
• Custom animation speed system, for going past Fusion's animation speed limits and for going in reverse
• Surface shadow for player, for giving a platformer game characters a shadow
• Simple back and forth platformer AI, for making a super simple back and forth AI for enemies
• Select closest object, for auto-aim or for stuff like homing attack targeting
• Letter by letter appearing text, for making dialogue appear bit by bit
• Bar you click and drag to adjust, for stuff like volume control
• Simple menu screen - two versions, for making a mouse or keyboard controlled main menu
• Quality example, for showcasing Fusion's two quality settings (0 and 1)

Showcase version should eventually come up through this link: https://sonicfangameshq.com/forums/showcase/random-example-assortment-for-fusion.241/
I got a couple of extensions included in the showcase version just in case

I can try to do more example stuff if you guys want more, from doing even simpler stuff to more fancier things, I wanna try to help bring more Fusion examples/tutorials to this site since the old SFGHQ was the main resource for me when I was trying to figure out new things with Fusion like 10 years ago.

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