FLOW ENGINE - Super beta
(because flow is a synonym of rush and I'll come up with a better name later)
A Rush/Advance-styled 2D sonic engine.
I built this engine a while ago when attempting to learn how to use Godot Engine. Today, I dig it up out of the mothballs to ask you folks if I should continue the project, or let more mature projects take the lead on this type of thing.
Update (12/15): Added a stomp move, mid-air particles, and some polish. The physics engine should now also run at 120fps, which should help with problems deriving from Sonic's speed. Also changed controls (see below).
Controls:
arrow keys - movement
Z - jump
X - boost
S - stomp
R - reset position
Download here.
The physics (gravity, controls, etc.) are not accurate to the Rush/Advance games, I know. I'm currently not in the mood to do pixel-accurate measurements and the like on my DS and GBA games. That being said, I tried to make it feel "good enough" even if it is different than the games that gave it inspiration.
KNOWN PROBLEMS
- Sometimes collision can be glitchy
NOT IMPLEMENTED (but on the to-do list)
- Boost meter
- Rings/Enemies (and other items)
- Spindash (It is janky though)
- Air dash/homing attach (on LB/RB)
- Sonic Advance 2-styled mid-air movements?
- lots of visual polish
- and a WHOLE LOT MORE!
Update (04/23/2021)
Uploaded a new demo with a bunch of new stuff! (For more info see the comments) Includes Mac and Linux builds this time, too!
(because flow is a synonym of rush and I'll come up with a better name later)
A Rush/Advance-styled 2D sonic engine.
I built this engine a while ago when attempting to learn how to use Godot Engine. Today, I dig it up out of the mothballs to ask you folks if I should continue the project, or let more mature projects take the lead on this type of thing.
Update (12/15): Added a stomp move, mid-air particles, and some polish. The physics engine should now also run at 120fps, which should help with problems deriving from Sonic's speed. Also changed controls (see below).
Controls:
arrow keys - movement
Z - jump
X - boost
S - stomp
R - reset position
Download here.
The physics (gravity, controls, etc.) are not accurate to the Rush/Advance games, I know. I'm currently not in the mood to do pixel-accurate measurements and the like on my DS and GBA games. That being said, I tried to make it feel "good enough" even if it is different than the games that gave it inspiration.
KNOWN PROBLEMS
- Sometimes collision can be glitchy
NOT IMPLEMENTED (but on the to-do list)
- Rings/Enemies (and other items)
- Spindash
- Air dash/homing attach (on LB/RB)
- Sonic Advance 2-styled mid-air movements?
- lots of visual polish
- and a WHOLE LOT MORE!
Update (04/23/2021)
Uploaded a new demo with a bunch of new stuff! (For more info see the comments) Includes Mac and Linux builds this time, too!
Attachments
-
51.9 MB Views: 1,109
-
52.9 MB Views: 390
-
65.5 MB Views: 354
Last edited: