I am pretty new to Bumper Engine and am trying to understand how CamTrig works (or in this case doesn't work).
I am trying to utilize CamTrig to swivel the camera when entering the collider, which as I understand, it is intended to do. However, the only parameters that seem to be getting recognized in Bumper Engine is altitude, distance and whether or not it is locked or free... but direction is being totally ignored.
I know that this is something that worked in the original Hedge Physics, but it seems that something was lost in translation (since Hedge Camera is still my primary camera). Does anyone have any advice or recommendations for alternate methods for rotating the camera with the use of collision triggers? And does this have something to do with the fact that Bumper Engine out of the box seems to have manual camera rotation disabled?
Thanks for any advice anyone might be able to offer!
I am trying to utilize CamTrig to swivel the camera when entering the collider, which as I understand, it is intended to do. However, the only parameters that seem to be getting recognized in Bumper Engine is altitude, distance and whether or not it is locked or free... but direction is being totally ignored.
I know that this is something that worked in the original Hedge Physics, but it seems that something was lost in translation (since Hedge Camera is still my primary camera). Does anyone have any advice or recommendations for alternate methods for rotating the camera with the use of collision triggers? And does this have something to do with the fact that Bumper Engine out of the box seems to have manual camera rotation disabled?
Thanks for any advice anyone might be able to offer!