The demo has potential to be a decent sequel, but there are gripes that must be addressed:
Good work and keep it up.
- Whe playing witht he gamepad, you can use the X360 equivalent of the "A button" to prompt the exit option, which should be something exclusive to the pause menu rather than a front button used for action.
This issue in the previous compleated game accidentaly killed my run and that's detestable, so please map that option differently. - Certain walls behave strangely whe using Speedy's wall jump, like in the second level. Like it didn't stick to the wall at all and it killed the flow of wall jumping
- Zippy's jetpack felt slow, which doesn't really bode well with a game which relies on speed
- The camera during the first boss fight got stuck and you couldn't see the ground.
- When more zones will be released, please add a save system in order to stop an any moment instead of one sessions. We are in the 2020 now, it doesn't make any sense.
- Level Select, when fully implemented, must have levels rearranged from first to last, not according alphabetical order.
Good work and keep it up.