Way past cool! But I noticed a bug… When I use a powerup like speed or invincibility, then enter a boss fight, the powerup music stops and both the stage and boss themes play at the same time. Plus if I switch tabs while the game window is open, the music playing from the window speeds up and distorts.
As for requests…
1) Can the takeoff sound during a peelout instead be played on loop while running at max speed with the chargeup sound being like in the show?
2) The special moves - the homing attack, drop-dash, and insta-shield - could be combined into use all at once as such: The drop dash can occur when using a homing attack to "stomp" on a (non-bouncy) surface, and the insta-shield can occur when aiming a homing attack. Could you implement this?
3) Can you use more SatAM-esque ball sprites? With the white segments and that
As for requests…
1) Can the takeoff sound during a peelout instead be played on loop while running at max speed with the chargeup sound being like in the show?
2) The special moves - the homing attack, drop-dash, and insta-shield - could be combined into use all at once as such: The drop dash can occur when using a homing attack to "stomp" on a (non-bouncy) surface, and the insta-shield can occur when aiming a homing attack. Could you implement this?
3) Can you use more SatAM-esque ball sprites? With the white segments and that
Thank you for bringing the music bugs to my attention. The next release should come with fixes for them.
As for the requests:
1) I'll have to see how that sounds in game. Maybe.
2) If I can make it work seamlessly, I might add an option for this. I didn't really want to out of fear of overcomplicating Sonic's moveset. I can get away with that for other characters (like Sally), but the Classic Sonic spirit is simplicity.
3) Maybe...