Sonic the Hackable

Project Information

This hack is currently still in development. Be in the lookout for new updates in the future.

Crush Dr. Eggman!

After Dr. Eggman's defeat in Sonic the Hedgehog 4: Episode II, the Death Egg MK II is left without a power source. Sonic, whose escape pod has landed back onto Mirage Island, is left without Tails, who seems to have landed somewhere else. Knowing Dr. Eggman's resilience, Sonic knows that the evil doctor will stop at nothing to find a new power source to breathe new life into his wicked contraption. With this in mind, Sonic storms off towards the Mad Gear, Eggman's power plant that was powerful enough to refurbish Metal Sonic. Eggman's true plans are unknown, but breaking into his base and destoying his only known source of power sounds like a good start to stop whatever it is.

Now, Sonic must travel through Mirage Island one final time to put an end to this saga once for all.

Controls

A/B/C - jump

A/B/C (midair) - air dash

Left/Right - move

Up - look up

Down - crouch

Down + A/B/C - spindash

Media









Updates

12-10-2021: -SHC 2021 version added to the download list
-Updated the description and screenshots

Credits

Credits

Original Game: Sonic Team

Tools used

Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal
SonLVL: MainMemory
S1SSEdit: MainMemory
SonED2: Stealth
Tilemolester: SnowBro
Sonic One Music Editor: fuzzbuzz
Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhirl
NewNeko Palette Editor: Nineko
Music Pointer Fixer: Erik JS
SMPSConv: ValleyBell
SMPS research pack: ValleyBell
mid2smps: ValleyBell
Nineko Midi Event Editor: Nineko
The Sega Data Compressor: Magus
SonMapEd: Xenowhirl
Sonic 4 Episode I midi's rip: evilhamwizard
SMPS2ASM: flamewing
Ultimate Sega Hideki sample pack 3.1
gmv2bin: Mercury
Flex 2: snkenjoi
SonPLN: MainMemory
SMPS Optimiser: Valleybell
VGM2SMPS: Ivan YO
GensRR
XVI32
Paint.net
Notepad++
MidiEditor

Guides used

Spindash Guide Part 1: Lightning & kram1024
Spindash Guide Part 2: Puto
Spindash Guide Part 3: shobiz
Spindash Guide Part 4: Mercury
Different songs per Act: nineko
Dynamic Palettes: PsychoSk8r
PAL Music Tempo Guide: Crash
Walk Jump Bug fix: Cinossu & Mercury
Spike Bug fix: FraGag
Fix the SEGA sound: Puto
Display Press Start Button Text: Quickman & Egor305
Water Guide: Tornado
How to make a good custom palette: Mr. Cat
SMPS Guide: Markeyjester
Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used)
How to make a good sounding mid2smps conversion: A-S-H
Remove the speed cap: Tweaker & Puto
Fix Song Restoration Bugs in Sonic 1's Sound Driver: Markeyjester & Clownacy
Fix demo playback: FraGagFix the camera follow bug: MarkeyJester
Fix the HUD blinking: Quickman
Optimize ring scattering: SpirituInsanum
How to implement "Dimps ring physics" in Sonic 1: Shockwave
Fixing the top-right corner reloading glitch in S1: SpirituInsanum
How to record a demo: Mercury
Extend ROM Chunks to $FF in Sonic 1: GenesisDoes
How To: Reversing the Timer in Sonic 2 (ASM): DLloyd
How to optimize Shield Art loading in Sonic 1: SuperEgg
Adding Sonic 2's Splash and Skid Dust to Sonic 1: ProjectFM
Make an Alternative Title Screen: JcFerggy
(Sonic 1) Sonic CD Roll-Jump & Freeing a Status Bit: Kilo

Art

CHRdutch
Markeyjester
Sapristi45
Dolphman
Sonic Team

Level Design

CHRdutch

SMPS Remixes

Splash Hill Act 1: LackofTrack
Splash Hill Act 3: LackofTrack
Sylvania Castle Act 1: LackofTrack
Sylvania Castle Act 2: LackofTrack
Sylvania Castle Act 3: LackofTrack
Casino Street Act 1: LackofTrack
Night Carnival Zone: CHRdutch
Metropolitan Highway: Dv2
Lost Labyrinth Act 1: LackofTrack
Lost Labyrinth Act 2: Spanner
Lost Labyrinth Act 3: LackofTrack
White Park Act 3: LackofTrack
Mad Gear Act 1: LackofTrack
Mad Gear Act 2: LackofTrack
Mad Gear Act 3: LackofTrack
Sonic 4 Boss Pinch: LackofTrack
Sonic 4 Invincibilty: LackofTrack
Sonic 4 Title Screen: LackofTrack
Sonic 4 Episode I Cutscene: LackofTrack
Sonic 4 Episode I Final Boss: LackofTrack
Sonic 4 Episode I Game clear: LackofTrack
DualPCM sounddriver by MarkeyJester

Programming

CHRdutch
Markeyjester
Sonic Team

Bug fixing support

Markeyjester
Natsumi
MainMemory
Novedicus
Pacguy
LackofTrack
RandomName

Playtesting

R4zZ0r

Misc.

Sonic Title Font: SEGA Enterprises
Meow Mix song (Used in SEGA sound)
Smosh (Used in SEGA sound)
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Reactions: GuilhermeBMotta

Latest reviews

ITS GREAT!
It's fantastic. I really like the use of Sonic 4 themes in it. The game delivers exactly on what it wanted to, and that is level design. Even Stealth had some issues with the spike timing in Marble Zone Act 3, and I did as well but not so badly, I think it's a bit unfair and it might be easier to some players to replicate and that's why it was overlooked, but the fact that the game gets harder or explores a way to create harder level design over the original STH is not bad.

Comments

Item information

Added by
CHRdutch
Views
17,728
Comments
2
Reviews
2
Last update
Rating
5.00 star(s) 2 ratings

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