I LOVE THIS. I mean, it's super short, but as a demo I loved just running around and feeling it out. I think there's a lot of potential here and I'd love to see a full game with this movement. The art style, that's what got me in. The Sonic CD intro is my favorite intro of any game ever and I reference it in my stream intro/channel trailer. I adore this art style and loved the feel of the movement. I played this as part of most recent birthday stream and I really can't wait to see what's to come in the future of Sonic Freedom.
Sonic from the Sonic CD intro/from the OVA/from the Mania intro is my favourite sonic art style so seeing a game in this style is god damn good, i also like the Bullet Dash mechanic even tho i don't know where that came from, and the ability to curl while airborne and on ground is just divine, i knew that mechanic from a S3 A.I.R Mod and since then i wanted it in every game
just amazing the 2d is beautiful. i wish that Sega would help fan makers out frfr it would sell like hotcakes. and give you the funds to push this game out. absoultely AAA might try DOTEMU they worked with sega and they could help
Sonic wont stop looking down i cant figure out how to fix it even if im not touching the keyboard he is just looking down
this is fixed when i switch to a controller but the up and down axis is backwards so when im pressing up he looks down and vise versa
It's a pretty good demo, although I do think this is just scratching the surface of what this gameplay style is capable of. The level design could use some work too. Otherwise, this is an amazing demo.