This is a pretty great game! It has a ton of potential and I can't wait to see this game get even better! I had a ton of fun with it and with some more work I can see this becoming one of my favorite fangames!
PROS
•Multiple playable characters with unique differences/abilities
•Pretty good selection of characters
•Most animations look pretty nice
•Diverse and open levels that have a lot of replayability
•Satisfying Homing attack that can keep your momentum or help you slow down if you want
•Controls pretty well
•Bumper engine is used in a great way
•Fast, fun, and skill based gameplay that feels like the evolution of Sonic Adventure's momentum based 3d gameplay
•Sonic, Blaze, and Knuckles are all a blast to play as and feel almost perfect ability wise
•The physics are great and the level design really uses the physics based gameplay in a great way
CONS
•Level design can be confusing at times
•Enemies are a bit too tough and aggressive
•Framerate dropped and the game lagged pretty badly during some parts (mainly Aqua Lake act 1)
•Some animations look a little rough and can be a tad glitchy
•Controls invert in pause menu and character select menu
•Couldn't find a back button in the menus (you have to physically scroll to back/exit and hit it)
•Some character abilities need tweaking (ie: Shadow's drop dash and Chaos Control attack)
•Shadow needs the most work ability wise (His Chaos Control attack is pretty useless as of right now and his drop dash actually slows him down)
•As of right now menu seems a little dull
SUGGESTIONS
•Change Shadow's drop dash to some other move (you could buff his drop dash but I think it would be nice to change it so he is more unique and not Sonic 2.0). A Chaos Snap upward diagonal teleport comes to mind (maybe it could be used to gain some height while keeping his speed).
•Buff Shadow's Chaos Control attack so it launches him farther when you use it (maybe you have to time it right to go farther so that way it doesn't just become a better Homing Attack)
•Add a stomp/drill ability for Knuckles since all the other characters have it (it feels weird that all the other characters except Knuckles have it)
•Change Blaze's normal jump animation to the same as her air dash (spinning with fire around her). Currently Blaze's jump looks off.
•Lower enemy aggression and change timing on some of the enemies so you aren't always hit when Homing Attacking them
•Add victory animation to characters upon beating a stage
•Add bosses (I know bosses were in the first demo with the other zones)
•Metal Sonic as an unlockable character could be cool
•Change scrolling controls so they aren't inverted in pause menu and character select menu
•Add a back button in menus so you don't have to manually scroll to back/exit
Sorry if this was long. I seriously enjoyed your game and I can't wait to see more of it in the future! You did a great job and I am excited to see this project grow, evolve, and get better with each release! Best wishes!
PROS
•Multiple playable characters with unique differences/abilities
•Pretty good selection of characters
•Most animations look pretty nice
•Diverse and open levels that have a lot of replayability
•Satisfying Homing attack that can keep your momentum or help you slow down if you want
•Controls pretty well
•Bumper engine is used in a great way
•Fast, fun, and skill based gameplay that feels like the evolution of Sonic Adventure's momentum based 3d gameplay
•Sonic, Blaze, and Knuckles are all a blast to play as and feel almost perfect ability wise
•The physics are great and the level design really uses the physics based gameplay in a great way
CONS
•Level design can be confusing at times
•Enemies are a bit too tough and aggressive
•Framerate dropped and the game lagged pretty badly during some parts (mainly Aqua Lake act 1)
•Some animations look a little rough and can be a tad glitchy
•Controls invert in pause menu and character select menu
•Couldn't find a back button in the menus (you have to physically scroll to back/exit and hit it)
•Some character abilities need tweaking (ie: Shadow's drop dash and Chaos Control attack)
•Shadow needs the most work ability wise (His Chaos Control attack is pretty useless as of right now and his drop dash actually slows him down)
•As of right now menu seems a little dull
SUGGESTIONS
•Change Shadow's drop dash to some other move (you could buff his drop dash but I think it would be nice to change it so he is more unique and not Sonic 2.0). A Chaos Snap upward diagonal teleport comes to mind (maybe it could be used to gain some height while keeping his speed).
•Buff Shadow's Chaos Control attack so it launches him farther when you use it (maybe you have to time it right to go farther so that way it doesn't just become a better Homing Attack)
•Add a stomp/drill ability for Knuckles since all the other characters have it (it feels weird that all the other characters except Knuckles have it)
•Change Blaze's normal jump animation to the same as her air dash (spinning with fire around her). Currently Blaze's jump looks off.
•Lower enemy aggression and change timing on some of the enemies so you aren't always hit when Homing Attacking them
•Add victory animation to characters upon beating a stage
•Add bosses (I know bosses were in the first demo with the other zones)
•Metal Sonic as an unlockable character could be cool
•Change scrolling controls so they aren't inverted in pause menu and character select menu
•Add a back button in menus so you don't have to manually scroll to back/exit
Sorry if this was long. I seriously enjoyed your game and I can't wait to see more of it in the future! You did a great job and I am excited to see this project grow, evolve, and get better with each release! Best wishes!