General Information
V1.2 UPDATES:
- Fixed a few animation bugs.
- Modified the camera behaviour, it's softer.
- Still no controller support, please use a joypad mapper tool meanwhile. :c
- Added Nightopians (and Santa Claus on XMAS MODE)!
View attachment 23246
Long story short:
The tale of how this fan game became what it is today dates back to 2007 when I began experimenting with recreating NiGHTS mechanics using Clickteam's The Games Factory (v1). Over the years, I created numerous small tech demos to entertain myself while eagerly awaiting official releases of new NiGHTS games. It's important to note that crafting a NiGHTS fan game (or any fan game, for that matter) was never my primary objective; I've always had a distinct original project in mind with original characters.
The tech demos I crafted were primarily 2D, with one of them utilizing a Mode 7 foundation, and another fully embracing a 3D environment with a backward camera gameplay perspective. It was mandatory to include a working "LINK" system with item SFX that increased the tune accordingly, just like the original game. I never finished them.
In 2010, I designed a NiGHTS 3D model for fun, it eventually became useful for this kind of projects, it appears on this fan game's title screen.
Fast forward to 2013, I embarked on developing a charming 8-bit styled tech demo. It played as a side-scrolling shooter game where NiGHTS continuously flew to the right, and players had to collect items while avoiding enemies. Originally, I planned to publish this demo for SAGE 2014, but eventually, I abandoned the project. Nevertheless, it featured "8-bit" SFX inspired by the original game.
Last year, after a hiatus of 9 years, I surprisingly revisited the project and delved into programming an extensionless ragdoll physics engine on Clickteam Fusion. The result, while a bit quirky, delighted me with its outcome. Furthermore, I recreated some special sound effects and composed music using soundfonts extracted from the original game back in 2014. Despite briefly abandoning the project once again, this year brought exciting news of a NiGHTS-Themed SAGE Expo. Motivated by this event, I swiftly resumed work on this little minigame to present it at the expo. I hope that you enjoy this as much as I enjoyed making this. For me, this is a dream come true.
Please come to visit the project's official website.
View attachment 23251 View attachment 25095
- Fixed a few animation bugs.
- Modified the camera behaviour, it's softer.
- Still no controller support, please use a joypad mapper tool meanwhile. :c
- Added Nightopians (and Santa Claus on XMAS MODE)!
View attachment 23246
Long story short:
The tale of how this fan game became what it is today dates back to 2007 when I began experimenting with recreating NiGHTS mechanics using Clickteam's The Games Factory (v1). Over the years, I created numerous small tech demos to entertain myself while eagerly awaiting official releases of new NiGHTS games. It's important to note that crafting a NiGHTS fan game (or any fan game, for that matter) was never my primary objective; I've always had a distinct original project in mind with original characters.
The tech demos I crafted were primarily 2D, with one of them utilizing a Mode 7 foundation, and another fully embracing a 3D environment with a backward camera gameplay perspective. It was mandatory to include a working "LINK" system with item SFX that increased the tune accordingly, just like the original game. I never finished them.
In 2010, I designed a NiGHTS 3D model for fun, it eventually became useful for this kind of projects, it appears on this fan game's title screen.
Fast forward to 2013, I embarked on developing a charming 8-bit styled tech demo. It played as a side-scrolling shooter game where NiGHTS continuously flew to the right, and players had to collect items while avoiding enemies. Originally, I planned to publish this demo for SAGE 2014, but eventually, I abandoned the project. Nevertheless, it featured "8-bit" SFX inspired by the original game.
Last year, after a hiatus of 9 years, I surprisingly revisited the project and delved into programming an extensionless ragdoll physics engine on Clickteam Fusion. The result, while a bit quirky, delighted me with its outcome. Furthermore, I recreated some special sound effects and composed music using soundfonts extracted from the original game back in 2014. Despite briefly abandoning the project once again, this year brought exciting news of a NiGHTS-Themed SAGE Expo. Motivated by this event, I swiftly resumed work on this little minigame to present it at the expo. I hope that you enjoy this as much as I enjoyed making this. For me, this is a dream come true.
Please come to visit the project's official website.
View attachment 23251 View attachment 25095