Overview
Midi's really gotten himself in trouble this time. From being pelted with explosives to dashing through a water and lava purification plant, there's nothing this cat won't do to save the world, even if he is a little under-powered. Follow Midi through this speedy, yet perilous journey to stop Professor Phosphor!
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YOU CAN DOWNLOAD THE GAME FOR FREE OR DONATE TO US ON ITCH.IO:
teamdaw.itch.io
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Midi & Melody by TeamDAW
A game about a cat, a bird, and their adventure across their planet as they try to put a stop to an indescribable evil.

You should check out our Discord server:

Join the Midi & Melody Community Server Discord Server!
Check out the Midi & Melody Community Server community on Discord - hang out with 35 other members and enjoy free voice and text chat.
Check out our Twitter!
Media





Updates
Midi and Melody Demo V1.1.2 Current Changelog (December 20th demo)
Stage changes:
-Tutorial, Drayton Shoreline area 1, and Drayton Shoreline area 2 have all been given overhauled level design
-Tutorial and Drayton Shoreline have been given new art assets, gimmicks, and enemies.
-You now have an option to skip the tutorial
Gameplay changes:
-Multiple pubble mechanic has been removed
-Pubbles now have a short recharge time
-Dashing and double-jumping has been added to Midi's moveset
-Midi is now able to parry damaging objects with a well-timed dash
-2 new shields, auto-parry and protection, have been added
-Crates now give 2 gems directly to you
-Gems now bounce in an easier to collect manner
-Enemies now drop health
-Double jump has been weakened
Boss changes:
-The tutorial was given a boss
-EDM miniboss is now more complex, following complaints of the boss being a little too simple
-Major Boss (Holopod) has gone through a general overhaul:
•New, better sprites for the boss
•Replaced explosives with energy pellets
•Hologram can now be deflected by dashing into it
•Boss is now a little easier, having an easy strategy to beat it with a bit of experimentation with your moves
•Boss camera is now much bigger
- Bosses can now take critical hits when they are not defending themselves
Misc changes:
-Menus got a fresh coat of paint
-Physics were slightly tweaked to make Midi faster
-Brand new HUD
-Loading screens, an intro sequence, and a new disclaimer screen were added
-Brand new title card
-New checkpoints, to match the general theme of the game
-Shields can no longer be obtained from crates, but rather from that hold them
-Midi has more animations -Special level beginnings
-Text boxes no longer have animations, in order to make readability easier
-Text boxes now have character portraits
-A proper credits sequence has been added
-Some music has been remixed, replaced, or more music has been made
-General bug-fixes and tweaks to assorted issues previously mentioned
Stage changes:
-Tutorial, Drayton Shoreline area 1, and Drayton Shoreline area 2 have all been given overhauled level design
-Tutorial and Drayton Shoreline have been given new art assets, gimmicks, and enemies.
-You now have an option to skip the tutorial
Gameplay changes:
-Multiple pubble mechanic has been removed
-Pubbles now have a short recharge time
-Dashing and double-jumping has been added to Midi's moveset
-Midi is now able to parry damaging objects with a well-timed dash
-2 new shields, auto-parry and protection, have been added
-Crates now give 2 gems directly to you
-Gems now bounce in an easier to collect manner
-Enemies now drop health
-Double jump has been weakened
Boss changes:
-The tutorial was given a boss
-EDM miniboss is now more complex, following complaints of the boss being a little too simple
-Major Boss (Holopod) has gone through a general overhaul:
•New, better sprites for the boss
•Replaced explosives with energy pellets
•Hologram can now be deflected by dashing into it
•Boss is now a little easier, having an easy strategy to beat it with a bit of experimentation with your moves
•Boss camera is now much bigger
- Bosses can now take critical hits when they are not defending themselves
Misc changes:
-Menus got a fresh coat of paint
-Physics were slightly tweaked to make Midi faster
-Brand new HUD
-Loading screens, an intro sequence, and a new disclaimer screen were added
-Brand new title card
-New checkpoints, to match the general theme of the game
-Shields can no longer be obtained from crates, but rather from that hold them
-Midi has more animations -Special level beginnings
-Text boxes no longer have animations, in order to make readability easier
-Text boxes now have character portraits
-A proper credits sequence has been added
-Some music has been remixed, replaced, or more music has been made
-General bug-fixes and tweaks to assorted issues previously mentioned
Credits
Makeshift: Programming, Level Design, Art, Writing, Social Media Management
Marcy. P: Art, Concept Art, Music, Promotional Art
Nuclear: Music
Gabe'sShenanigans: Music
Cyan. H: Concept Art
David. M: Writing
Contributors:
Soft.bit: Concept Art
Loom: Concept Art
Bazinga: Art
Dolphman: Art
Marcy. P: Art, Concept Art, Music, Promotional Art
Nuclear: Music
Gabe'sShenanigans: Music
Cyan. H: Concept Art
David. M: Writing
Contributors:
Soft.bit: Concept Art
Loom: Concept Art
Bazinga: Art
Dolphman: Art