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SAGE 2022 - Demo Mega Man X8 16-bit

Mega man x8 was my childhood game I really love it and I always wanted a remake of it and this was just perfect "especially that I really like the x1_3 art style and game play".

you just unlocked the full potential of x8
the armor parts, stages, gameplay , bosses, and the original music. You just nailed everything right

I really hope you complete this fantastic project and add zero and axl as playable characters, and add the sigma level.
I wish you add parts or chips that enhance the characters performance "maybe in the style of x5 or x6 if the shop wouldn't be added", I also hope you add the ultimate armor but the x8 not the x5 version and add black zero and white axl ,and maybe zero's weapons.

Again thank you very much for this masterpiece and I am looking forward to the full version.❤❤❤❤

**Excuse my bad English if there were any mistakes**
Hi, 1 question: is there NO bonus for completing triple S-rank in Optic Sunflower's stage? There's clearly an additional boss gate there that MUST do SOMETHING. The Cut Man fight, maybe? I hate to think I just wasted an hour and a half for a challenge that rewarded me with NOTHING.
Game muito bom, tem uma dificuldade decente mesmo para quem já está acostumado com outros games de megaman x
, mecanicas do boss boas diria até melhor que no x8, o jogo ficou um pouco mais rápido, as animações caprichadas, espero muito que o game saia logo porque estou morrendo de vontade de jogar e a ansiedade está a mil, a demo está muito boa tirando alguns defeitos como o loop de som quando se carrega o tiro e dar uma balanceada nos ataques do dark mantis que estão muito rapidos e se vc estiver sem a parte dos pés da armadura ou subtanks fica praticamente impossível de derrotar pois não dá para desviar dos ataques. Fora isso o jogo está otimo, a mecanica da motinha na fase do avalanche yeti está muito boa, e a luta com ele também, tem um bug no final da fase do dark mantis que os robos atacam por tras da porta do boss, todos os leveis até agora caprichados eu iria sugerir que o tiro colidisse com o cenário (as paredes) para aumentar um pouco a dificuldade do game, mas como é um demake baseado nas mecanicas do x1 x2 e x3 é compreenssível que o tiro atravesse a parede. Se possivel explicar o que a armadura icaro faz ja que tu só consegue pegar ela no debug mode seria bom a parte do peito principalmente que eu nao tenho a menor ideia do que faz, de resto o game está otimo e um trabalho extremamente profissional, eu me formei em game design 2D no final do ano passado e quando eu vejo trabalhos assim fico extemamente animado, aprendi a fazer games no construct 2 mas quero migrar para a GODOT no final desse ano se puder me dar umas dicas agradeço.
Muito obrigado por fazer esse game, isso tras de volta a memoria afetiva de muita gente que jogou megaman x na infancia como eu e que infelizmente viu a CAPCOM simplesmente abandonar a franquia depois de estragar o game com o megaman x7 (colocar em 3D foi a pior coisa na minha opinião) e x8 (que ficou menos pior e jogavel) e agora vou poder jogar um megamam de qualidade novamente gracas a vc.
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Saints
METRO pasa el link del juego
B
BLRBG
Ayooooo , what the you have just bring to the world?

I really thought this mega man style will come with the Christ only…

you should sell the full game honestly….

the respond time also of the controller in this game is faster than the console x legacy collection respond time. Even when it is from capcom it self….

Without even mentioning the beauty of the yeti stage with also the manowar stage.

But It felt really Mega man x when talking about giga manowar stage.

Played it 3 times … and I think i am gonna play another 🫠
Hello! I would like to share my experience playing the Mega Man x8 16-bit Fan Game, expressing my admiration for the franchise and sharing my impressions and suggestions for improvement.

The beginning of the first stage, titled 'Noah's Park', provided an incredible introduction full of nostalgia, with impressive fidelity to the original and, above all, visually stunning. It's worth noting that in this fan game, the characters Zero and AXL are not available, and you can only play with X, reminiscent of the classic 16-bit Mega Man games, with his instant armors.

Moreover, one of the most notable aspects are the final bosses of each stage, which feature impressive pixel art, reminiscent of the 3D game, with renewed attacks and abilities. The difficulty of these bosses is significant, requiring strategy and memorization of their patterns, adding a rewarding challenge to the game.

As for the stages, it is notable that the Avalanche Yeti and Gigabolt Man-o-War stages were/are being created from scratch, with a differentiated approach, while maintaining fidelity to the original game stages. This unique approach is one of the aspects that make these stages of this fan game even more impressive!

Another notable aspect that I consider positive is the removal of the metal shop, which makes the player search for heart tanks, energy tanks, and armor during the stages, providing a gameplay experience even more similar to the classic 16-bit Mega Man X games. This approach is really interesting because it maintains the dynamics present in the old games, making the experience even more authentic.

Another positive aspect is the adaptation of enemy sprites from the original game to a 16-bit version, including enemies that did not have a 16-bit version. The pixel art work done for this adaptation is remarkable, with visually stunning and satisfying results.

In addition, it is important to mention that the game's initial menu has been remastered into a 2D format, which, in my opinion, is impressive considering that it is an ongoing project. However, I believe that there is still room for improvement in the near future.

I believe I have already mentioned all the positive aspects of this game, I apologize if I forgot something, but for now, that's all. Now, I will briefly list the points that did not please me, accompanied by suggestions for improvement for these negative points.

1- Optimization: This demo does not have a graphic configuration to reduce resolution or visual effects, which makes gameplay on less powerful computers unpleasant due to significant FPS drops. An example of this is the "Inferno" stage, where my FPS dropped from 30 to 15, making it difficult to pass through that area. Another problematic point is the "Pitch Black" stage, which also has several points with significant FPS loss, making the experience tedious and time-consuming.

My suggestion for improvement: optimize the game and add options to change the resolution in fullscreen or windowed mode, making gameplay easier on less powerful computers.

2- Dark Mantis: What can I say about this boss... My experience with him was extremely frustrating, as I was using X with only the Hermes armor on his chest. I struggled a lot with the insane difficulty of this boss, with its fast attack patterns and attacks that are almost impossible to dodge. It almost became necessary to have a complete armor and heart tanks to face this boss. I spent over an hour trying to defeat this boss and only didn't give up because I was extremely persistent, having to memorize each attack pattern to face him like a Mega Man speedrunner.

My suggestion for improvement: do something about this boss before someone else has a rage attack trying to defeat it!


3- X Buster: When I started playing, I faced significant challenges with X's normal buster shots, as their damage was insufficient to defeat some enemies quickly, resulting in taking damage before eliminating them. Even when pressing the fire button repeatedly, some enemies still took too long to be defeated, which increased my vulnerability. On the other hand, X's charged shot was overly powerful, capable of eliminating almost any enemy with just one charged shot, making the game relatively easy. I suggest balancing the X Buster to provide a more challenging and balanced gameplay experience.

My suggestion for improvement: I suggest a review of enemy balancing and X's buster to avoid an uneven gameplay experience.

4- Charged Shot: X's charged shot is not instant, taking a few seconds to start charging, which results in me taking unnecessary damage from some enemies. Another issue is the fade out of X's charged buster shot, where the sound of the charge slowly fades out. Additionally, there are irritating cuts in the loop.

Charged Shot sound fading out vídeo example:

My suggestion for improvement:
Fix these issues to make the game more polished.

5- Extreme Damage: I would like to point out that the high damage dealt by some enemies, such as the motorcycle character in the Avalanche Yeti stage, and Dark Mantis' "desperate attack," can be considered unfair. This can make fighting against these enemies unjust, especially when facing Dark Mantis early in the battle. I suggest evaluating whether these damage levels are intentional or need to be adjusted to provide a more balanced and challenging gameplay experience.

My suggestion for improvement: Balance the enemies and future bosses.

I conclude my analysis of the game, which was elaborated with care, dedication, and attention. I hope that some developer can read this review and understand that it is just my opinion, and that I wish the best for this fan game. I appreciate the excellent work done and the care dedicated to it. :)

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Sylvania
Also i may be interpreting "It's worth nothing" wrong. Please let me know if i did some mistakes.
Yovelynn
Yovelynn
To be honest, i would like to play whit Axl or zero but, more like of some sorta of... unlockable chracter? like a secret after you finish the game, you can play whit zero or axl in a new game whit rewened difficulty or something like that, but the game's purpose is to remember old 16bit mega man x games where only x where "playable" (Oh but mega man x3?) YOU CANT PLAY WHIT ZERO IN MMX3 SORRY BRO XD.
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damage_case138
I can't beat Gigabolt Manowar either. I remember him being A LOT easier in the original. He hits like a truck now and his lightning attack ridiculously hard to dodge.... and he SPAMS it!!!
.我有下載了 我非常喜歡玩 我本身也是洛克迷 2D 但是你這個雖然下載了 可以玩 但是你這設定根本沒辦法設定手把 導致用鍵盤也弄得很奇怪 ... 我從遊戲裡面設定手把也設定不了 導致我沒辦法玩 只能看者洛克人發呆 於是我只給一顆星
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dcdesouza
Por Favor, A onde está o link para download?
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Douglas
amei essa demo,está magnífico,a dificuldade do jogo torna a experiência ainda melhor,tá bem mais dificil do que no ps2 e torna isso mais legal e divertido de jogar.as fases estão maravilhosas ,tudo impecável,estou ansioso pela 4 demo😍
It's a nice MMX fangame with smooth animations, great sprite work and great remade bosses from Megaman X8.
Nice work!:emoji_ok_hand::emoji_star2:
Keep it up man!
(Although, tbh,I wish Avalanche Yeti's stage was like the original one. I like the ride chaser's section more than the platforming section ,but it's cool still👍)
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MDS alguém dá um troféu pra esse medalha!!!
se pedir pix, tá na mão já!!! kkkk
cleudo
cleudo
companhianão tem botão de download?
cleudo
cleudo
Com baixa não tem botão de download?
It controls really well, but I have to bump you down a star from the fact you said you aren't gonna have Axl at all
Yovelynn
Yovelynn
They said it was going to be X only, but i think it would be cool if they added AXL and Zero as some secret character when you complete the game whit X, each of them having different capsules location or wathever.
This game looks and feels very promising so far. There seems to be a lot of work put into it just from what's shown alone. I can't wait to see how its all going to look at the end. I am disappointed that X is the only playable character planned so far so in my personal opinion I do think adding Zero at least would make a huge difference to all fans. Axel is understandably more harder to work with (given there aren't any base models you can use that I'm aware of). Overall games great and seems promising can't wait for more but I am hoping for Zero to be added into the future maybe after the games finished.
This game is an improvement to the original and it brings me back to a simpler time when MMX was just a run and gun with secrets, but also has the potential to have the animation qualities of MM8 on the Playstation. Though I do miss the currency system that allowed me to upgrade my character and the other 5 character choices, I believe you are heading in the right direction regardless (But please, bring back shop and currency. It gave me a reason to replay a stage more than twice.).

The armors were amazing too, with smooth animation and amazing abilities to match the set completion bonus (Though you might want to give the Hermes set a bit of a Flaming Mammoth red on the parts that change color and change the cyan of the upper arms and legs to gray.)! I hope you add the parts combo abilities as well as the Neutral and Ultimate armors as well.

All in all, it scratches the itch that JKB's MMX: Corrupted has taken more than 5 years (and on going) to take care of. For as long his game has been in development, it better be able to blow yours out of the water, but from what I've played so far that doesn't seem to be likely any time soon.
I forgot to leave a rating in my previous comment, but everything I said there applies.
This is absolutely fantastic! compared to the original, this demo blows it out of the park!

I love megaman X way more than the original simply because of graphics but you've made enemy animations smoother! and the backgrounds are so snes like, (excuse the journalist) it FEELS like a offical megaman X game!

the fact that you also left a full boss AND 2 power armours in the debug mode means you really want this game to take off!

and I hope you achieve that dream someday! please never give up!
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Niccon_Art
I can’t figure out how to make a review of my own, so I’m commenting here.

I just played it and this is absolutely amazing dude! I love X8 and this is fantastic! Please continue working on this and see it to the end! My only wish is that you add the other playable characters, at least Zero. I loved X8 for its multiple player characters, and that’s the only thing this rom hack demake is missing.