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Kyle & Lucy: Wonderworld

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  • [​IMG]
    Welcome to the Kyle & Lucy: Wonderworld page!

    Created by Shane "Sparks," Kyle & Lucy: Wonderworld is a game I have been working on for a few years (though variations of the game and the characters date back further).

    The general foundation of the game is inspired from a love of exploring the levels in Sonic games, particularly "Sonic CD," "Sonic 3 and Knuckles" and "Sonic Pocket Adventure." From there, the concept is expanded on to be the core focus of the game. Gone away is the timer and emphasis on speed-running. Kyle & Lucy instead provokes a more easy-going, "take your time" sort of environment where progress can be made fairly easily for your usual platformer fan, but exploration is rewarded extra.

    The overall goal of the game is to create a high quality adventure that uses familiar gameplay styles as a foundation, but in turn give a refreshing experience through unique characters with vivid personalities set in a colorful world you can spend hours upon hours exploring every nook and cranny. Tying this all together is the fairy tale-like story of Kyle and Lucy, two kids who find themselves lost in a realm that's strange and far-off from their own, and must find their way home before nefarious forces take away their chance.

    This is the first public demo of Kyle & Lucy: Wonderworld, and I hope you enjoy playing it as much as the many talented people helping out and I did making it.

    Follow us on Twitter at @KyleLucyWW
  • In the demo, you have 3 stages to play. These are all short stages designed to give the player a good idea of what to expect in Kyle & Lucy: Wonderworld.

    Limestone Lagoon
    Limestone Lagoon is your introductory level, that gets you into the basic mechanics of Kyle & Lucy Wonderworld.

    Mystic Garden
    Linked to Limestone Lagoon by a hub world, is Mystic Garden (1).
    The botanics of this old plantation complex are elegantly overgrown, though there seems to be a lot of propaganda plastered around the place.

    Robot Roundup
    Try your luck at an extra Mystic Orb in Robot Roundup! Here, you race against the clock to smash up enemies as quickly as possible.​
  • Synopsis:

    When Kyle and Lucy go out seeking to stargaze an upcoming meteorite shower, the two find themselves stepping right through a magical gateway and into a parallel world called Sunova. In this world, shooting stars in the sky are blessed by "Queen Theresa" to grant the wishes of those who wish upon the shooting stars. The ones that are not wished upon however, fall back to the Earth in the form of Mystic Orbs, which are powerful gems that have raw wishing power. Kyle and Lucy must find the Mystic Orbs to harness enough "wishing power" to send themselves back to the real world. However, no journey is ever easy, and villainous competition lurks in the shadows.

    Two Playable Cats

    Kyle and Lucy play fairly identically to each other, but demo-wise they have two distinct differences.

    Kyle has an air-dash ability, while Lucy favors a double-jump ability. Try them both out and see which one suits you!
    As the game development progresses, their unique gameplay traits will expand.

    Kyle & Lucy: Wonderworld has your standard platformer affair, where using the D-pad moves your character left and right, and using A jumps.

    By pressing down and holding A, you can charge up Kyle or Lucy if you're in a bit of a tight spot. To cancel out of it, simply press Left or Right.

    When Kyle and Lucy jump, they also attack! Press A while jumping to air-dash as Kyle, or double-jump as Lucy. If you are free-falling, you can also press A to enter attack mode, to avoid falling on enemies or land on breakable objects.

    Kyle and Lucy can grab walls! When air-dashing or double-jumping, go up against a wall to latch on. You can use the D-pad to move yourself up and down on walls as well. You can also grab special moving platforms for a ride.

    By pressing left or right (depending on the direction you're in) and holding A while on a wall, Kyle and Lucy can charge up! Let go of A to launch right up for some speedy wall climbing.

    Mystic Orbs
    These gems sport a fancy fleur-de-lis, and are full of wishing power.
    Collecting them is vital to progress! You need 2 to reach the end of the demo, but there is 4 in total in the demo.
    3 are in "Mystic Garden 1," and 1 is in "Robot Roundup."

    Mystery Pins
    Mystery Pins aren't essential to progress, but you can fill up a pin board with themed character pins!
    You can find 12 of these in the demo! Later demos will allow you to customize the pin board.
    4 pins are in "Limestone Lagoon," 1 pin is in the "Hub," and 7 pins are in "Mystic Garden 1." Good luck!

    Coins guide the player along the right path to go.
    Coins also can be used as currency for shops to buy power ups or play mini-games. Too bad the Rest Stop Shop isn't open yet.

    Health Cherries
    These juicy fruits are hanging around the levels.
    They refresh your health bar certain degrees, depending how many cherries are on a branch.

    Bell Capsules
    Additional coins, as well as temporary power-ups can be found inside item bells.

    Character Profiles:




  • Project Head and Manager:
    Shane "Sparks"

    Lead Programmer and Sprite Assistance:

    Art and Animation Consultant, Character Design Assistance:
    Mauro "The KKM" Fonseca

    Sprite and Level Artists:

    Music and Sound Effects:
    Leila R. Wilson [Woofle]
    Big Fat Dynamo
    Related Projects:
    Sonic Studio
    is a fan game being created by team member Lapper, who helped heavily with the Mystic Garden foreground tiles, as well as worked on Kyle and Lucys sprite animation, as well as some enemy animations.

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LazyTomato, Metalsonic3 and Foxeh like this.

Recent User Reviews

  1. GuilhermeBMotta
    "Best game of the Expo with no doubt"
    The game offers a pleasurable experience of replaying levels and giving meaningful collectables that engage the player in exploring new parts of the level. The character designs are Animaniacs-like and will certainly catch the attention of anyone, not to mention the graphics are done really faithfully to what perhaps would be a 32x game.
    With the newly added "wall spindash" and wall grabbing, the game combines some simple aspects of Sonic's and Knuckles's areas of level design and it feels really satisfying to get the hang of it.
  2. ChaosFast
    This game is really well done, even for demo standards. I've played this for like a whole hour.
    The controls and the physics are amazing, the Level Design was built to fit every ability, as well as having platforming and exploration. I will definitely play the full version. 10/10
  3. CaveQuest
    "Kyle and Lucy is Cool!"
    Kyle and Lucy is a quality game with very nice visuals and music that gets backed up with some amazing gameplay in form of Sonic meats Super Meat Boy in a way. This demo is very polished and reminds me alot of Disney games that was made by Capcom such as Mickey Mania and Quackshot! But ofc the best mechanic is obviously the moveset and oh boy do I like scating around if I got speed or run on walls. This plays like I wish a sonic game would.

User Comments

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  1. Foxeh
    freaking adorable. i'd love to do fan art of these characters.
      XtremeBlueTronic and Barak like this.