instant hall of fame game hands down!
it seems unity is a heavy influencer for the games on EXPO this year but if it keeps making quality games like yours i ain't complaining
pros;
-retinana kid is too darn adorable my heart exploded send help.
-ps1 asethic rocks
-frogun soundfont
-frogun talking to you as tutorial is cool
-"and the graphics, that's what it's all about" -rapper dunkey mentions
-polished gameplay
-rotating the camera is very helpful during occasions
-it's got challenging game design
-the jump isn't weighty or floaty, a good mixture
cons;
-after shooting frogun at a wall then falling via roll animation, if you fall in a bottomless pit you do not die but spin forever. [fun fact; after leaving the roll animation in a bottomless pit for more than 2 minutes, the HUD will start vigorously shaking.]
-the 'oh' soundboard doesn't express the pain on the kid's face. she should be going 'WAAAAHHH' but that would probably be annoying after dying countless times
-since the camera is a collision object, it bumps into walls or the walls pushes the camera into your player model. idk unity coding at all but it's a minior complaint
it seems unity is a heavy influencer for the games on EXPO this year but if it keeps making quality games like yours i ain't complaining
pros;
-retinana kid is too darn adorable my heart exploded send help.
-ps1 asethic rocks
-frogun soundfont
-frogun talking to you as tutorial is cool
-"and the graphics, that's what it's all about" -rapper dunkey mentions
-polished gameplay
-rotating the camera is very helpful during occasions
-it's got challenging game design
-the jump isn't weighty or floaty, a good mixture
cons;
-after shooting frogun at a wall then falling via roll animation, if you fall in a bottomless pit you do not die but spin forever. [fun fact; after leaving the roll animation in a bottomless pit for more than 2 minutes, the HUD will start vigorously shaking.]
-the 'oh' soundboard doesn't express the pain on the kid's face. she should be going 'WAAAAHHH' but that would probably be annoying after dying countless times
-since the camera is a collision object, it bumps into walls or the walls pushes the camera into your player model. idk unity coding at all but it's a minior complaint