Project Overview
Megaman awakens on a mysterious island with bizarre robots. Now, he must fight his way to the teleporter beacon and get home!
The first submission by myself, ZackXevious, a would-be game developer. There was originally a lot more here, but situations arose that kept me from getting those parts done. Still, it's not that bad, if I do say so myself.
Alright, so notes:
The first submission by myself, ZackXevious, a would-be game developer. There was originally a lot more here, but situations arose that kept me from getting those parts done. Still, it's not that bad, if I do say so myself.
Alright, so notes:
- Series: Megaman (Custom)
- Genre: 3D Action Platformer
- Engine: Unity 5.6.0f3
- Programs Used:
- Unity3D, Blender, Gimp2, Audacity.
- Development Duration: Approx 3 months (See Videos)
- Team: 1 person with 4 testers (one of whom donated a model)
- Windows (Down temporarily)
- Wallpapers (Down temporarily)
Oh boy where to begin. So, originally this was going to be a Fairly Odd Parents game because Mr. Butch Hartman (at the time) was someone I looked up to. Mind you, this was before he turned out to be... we'll save that for another time.
Originally THAT was supposed to be posted to SAGE. I had three stages, a loosely written story and decent gameplay set up and ready to go. Then, about a week before the footage deadline I discovered that the man I was making the game for was crazy and decided that I wanted nothing to do with him, so I immediately jumped on the franchise I have loved since middle-school: Megaman.
Of course, I had work that week and so only really had 2 days to model, rig, animate, and test the new character in time for the footage to be shown in the SAGE2018 Trailer. I did it (somehow), and got the footage out. Then I decided that since this was a Megaman game and not a FOP game I needed to remake the stages and get the game out. Still had work though, so that made it almost impossible. I literally did not finish making the game until about 20 minutes before the deadline, threw together this page, and hoped for the best (before you asked, I'm writing this after the fact. Initial versions of this booth had pretty much nothing.)
So thanks again for at least looking at the game I poured my heart, sweat, tears, and at least 3 packs of Monster Energy Drinks into! I hope all my toil was worth it!
Originally THAT was supposed to be posted to SAGE. I had three stages, a loosely written story and decent gameplay set up and ready to go. Then, about a week before the footage deadline I discovered that the man I was making the game for was crazy and decided that I wanted nothing to do with him, so I immediately jumped on the franchise I have loved since middle-school: Megaman.
Of course, I had work that week and so only really had 2 days to model, rig, animate, and test the new character in time for the footage to be shown in the SAGE2018 Trailer. I did it (somehow), and got the footage out. Then I decided that since this was a Megaman game and not a FOP game I needed to remake the stages and get the game out. Still had work though, so that made it almost impossible. I literally did not finish making the game until about 20 minutes before the deadline, threw together this page, and hoped for the best (before you asked, I'm writing this after the fact. Initial versions of this booth had pretty much nothing.)
So thanks again for at least looking at the game I poured my heart, sweat, tears, and at least 3 packs of Monster Energy Drinks into! I hope all my toil was worth it!
Screenshots and media!
Credits
MEGAMAN ADVENTURE
SpaceFluke Industries
Thank you for playing our game!
PROGRAMMING:
MUSIC:
TESTING:
REMINDER: "Megaman" and all related characters are Trademark of Capcom and are used without permission under Fair Use Laws. Please support the official release.
SpaceFluke Industries
Thank you for playing our game!
PROGRAMMING:
- Zachary "ZackXevious" Kirchens
- Development of the Scripts used in MEGAMAN ADVENTURE
- Unity Development Team
- Development of the Unity 3D game engine.
- Zachary "ZackXevious" Kirchens
- Primary Game Designer
- Primary Animator
- Primary Artist
- DragonSoul
- Secondary Artist
- OpenGameArt.org
- Ron Kapaun/3TD Studios
MUSIC:
- Blue Lightning-Megaman 3 remix, Disco Dan, OCRemix.org
- Planet Pokitaru - Ratchet and Clank 1 OST
- Veldin in peril! - Ratchet and Clank 1 OST
- CC0 sound effects from various sources
TESTING:
- Michael "SKYFX" Garcia
- Anthony "jirobo98" Grecco
- DragonSoul
- Blockofett
REMINDER: "Megaman" and all related characters are Trademark of Capcom and are used without permission under Fair Use Laws. Please support the official release.