I had already made my scrPlayerHandleBoss and forgot to add it to my player object (Though yours is probably more well made considering it not just some horrible amalgamation of the bumper handle and enemy handle :emoji_sweat_smile:). Thanks my dude, this should make things a LOT easier (I see...
my main issue is creating an object that can take a specific amount of collisions before either being destroyed or changing into a different object (Like when Eggman runs away)
I've been trying for a couple of days now to make a boss, I've got lots of other things down but can't seem to make a boss. Anyone got any good versatile examples?
How I got passed this was by clicking on each line and with the "immersion_play_effect" line, it's a vibration handle for mobile devices. Please feel free to DM me
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