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  1. Comfortably Dumb

    Fan Game Sonic Utopia

    Are you planning to add a drop shadow below Sonic? If you want to keep a more natural look by having his shadow cast in the same direction as everything else, the PS2 Ratchet & Clank games do a cool trick where they only move Ratchet's shadow directly beneath him while he's in the air. Gives you...
  2. Comfortably Dumb

    Fan Game Sonic Utopia

    Yeah, I'm designing in a bit of a vacuum here and greatly oversimplifying things - I hadn't even considered how level gimmicks would factor into this shape. Glad to hear you place such an emphasis on level variety though; Sonic 1 is actually my favourite of the classics because of how unique...
  3. Comfortably Dumb

    Fan Game Sonic Utopia

    I liked Ritz’s post on the Sonic Retro forum about level design, particularly the idea that there might be an ideal shape for a Utopia level as SM64 had its 3D bell curve. As I’m not a member there, I figured I’d post my thoughts here. I’m unsure about his conclusion that the levels should be a...
  4. Comfortably Dumb

    Fan Game Sonic Utopia

    http://www.eurogamer.net/articles/digitalfoundry-2017-the-best-and-worst-sonic-games-are-getting-hd-remarkes I love that, despite the demo's release being almost a year ago, people are still writing about Utopia in articles. Really speaks to the impact that the game has had on the community.
  5. Comfortably Dumb

    Post Your Screenshots Thread

    Any suggestions for improvement on this model? Aiming for somewhere between the CD opening animation and the Fighters model.
  6. Comfortably Dumb

    Fan Game Sonic Utopia

    I was messing around in the demo earlier and realised that this ol' trick from the classics is a lot harder to pull off in 3D, mainly when using the mouse and keyboard, as you'd have to flip the camera around in midair in order to maintain as much speed as possible. Any ideas on how to get...
  7. Comfortably Dumb

    Fan Game Sonic Utopia

    Hey Lange, I tried asking you this in a YouTube comment once but I'm not sure whether it posted: bit of a trivial aspect of the game, but will there be any sort of speedometer? With this game's emphasis on speed as a reward, I'd love to have some indication of how fast I'm actually going at high...