don't click here

Search results

  1. TheCliffStudios

    Comment by 'TheCliffStudios' in item 'Sonic Horizons - SAGE 2022 Demo'

    Looks interesting, implements some ideas I had for SAGE 2020, a little better than I had too.
  2. Mach Engine - 2020 SAGE DEMO

    Mach Engine - 2020 SAGE DEMO

    Sonic - Mach Engine Gameplay demo A gameplay demo for Mach Engine a unity framework. Overview The Mach Engine has been in development for the last year by myself, it is a framework for modern 3D sonic games built upon a mix between boost gameplay and momentum physics. However this is not a...
  3. TheCliffStudios

    Fan Game Sonic Mach Framework - WIP

    Hey man, that would be great, I'm currently working on a SAGE Demo DM me with your music demos and a Discord nametag if you have one
  4. TheCliffStudios

    Level Prefab Pack V1.0

    Do you mean admin of the forums?
  5. TheCliffStudios

    Level Prefab Pack V1.0

    Example of what can be made with this
  6. TheCliffStudios

    Level Prefab Pack V1.0

    Hello, I'm here to share a small pack of basic Models for quick prototyping of levels, each part is a multiple of 2.5m which makes them all tile well on a 2.5m grid, each one has 6/5 materials for each side as seen below. This allows you to put a custom texture on each side, EG. Grass on the...
  7. TheCliffStudios

    3D to 2.5D Gameplay

    So I've been experimenting with 2.5D transitions in my 3D Sonic Game engine, I've always found the seamless transition from 3D to 2D and back a very impressive part of the boost formula games. Naturally, It's a difficult thing to design so I'd like to discuss how such a system should work, by...
  8. TheCliffStudios

    Fan Game Sonic Mach Framework - WIP

    Hello, I've been developing a Sonic Fangame framework in Unity. It's in an admittedly buggy state at the moment, some features being far from finished. At the moment I'm looking for some feedback/input on how it feels to play. Also, I'm interested in forming a development team for this...
  9. TheCliffStudios

    I've got some issues with my physics, could someone take a look? I need a second pair of eyes.

    Hi, I have fixed it up. I really should check on here more often. If you still want to help out you could message me on discord (MrClifford#1924) or check out my github https://github.com/TheCliffStudios/Mach-Engine
  10. TheCliffStudios

    I've got some issues with my physics, could someone take a look? I need a second pair of eyes.

    So I've been developing a SA style gameplay system in Unity, I'm having some small issues with the main controller for the player character. The issue seems to be around input, sometimes the player won't move, sometimes they move in the wrong direction and sometimes their velocity seems to reach...
  11. TheCliffStudios

    Experimental Idea: My Concepts for How Sonic Should Move/Control and Level Design

    I suppose it's also worth mentioning that for platforming I don't want the player to slow down, I want to encourage them to take it at full speed using well-timed jumps and such. while the free cam mode should make it easier to do platforming at a slower speed I don't think the player should...
  12. TheCliffStudios

    Experimental Idea: My Concepts for How Sonic Should Move/Control and Level Design

    thanks for the feed back, when I said cheap deaths I was talking about is certain 2D games have obstacles that come too quickly ( I have heard that the advanced series is particularly guilty of this, I agree that damage should encourage control but I think in certain situations the placement can...
  13. TheCliffStudios

    Experimental Idea: My Concepts for How Sonic Should Move/Control and Level Design

    Also if anyone has some specific sources for guides/help when designing sonic fan games could they share that with me? I know generic stuff like Brackyies but no momentum physics/sonic games specific stuff
  14. TheCliffStudios

    Experimental Idea: My Concepts for How Sonic Should Move/Control and Level Design

    Disclaimer: All of this is experimental untested concepts from my brain that I will soon be implementing into my own engine. Hi, there a long time sonic fan who's about to study game design here! For a while, I have had a few Ideas for how the games should work in 3D and now I'm going to...