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  1. Metalsonic3 // Jargonfox

    WHERE'S SAGE 2024 HUH?!

    I mean, can you share some of this stuff? You've said you got stuff saved in other threads too, but so far it almost seems like clout chasing since you haven't shared a thing, been just words so far. Even just a list of games, anything other than "yeah I have it" would be great.
  2. Metalsonic3 // Jargonfox

    Fan Game NEED HELP Sonic fan game

    You need to show some screenshots or videos of your game for this thread to be allowed btw. Gotta have proof the project exists.
  3. Metalsonic3 // Jargonfox

    WHERE'S SAGE 2024 HUH?!

    Ooh nice, got a list of the games somewhere? Sonic Retro's page on SAGE is incomplete when it comes to that
  4. Metalsonic3 // Jargonfox

    WHERE'S SAGE 2024 HUH?!

    "Ever since they started allowing non-sonic stuff", so you've always hated SAGE, huh? People forget/don't know that SAGE has had non-sonic stuff in it for the longest time, atleast since 2009, maybe even earlier than that too. And anyone's free to host their own gamejam or a SAGE-like event or...
  5. Metalsonic3 // Jargonfox

    Another Sonic Unleashed PC remake

    Sounds great, I hope you've made something anywhere this scale previously tho hah, gonna be an absolutely huge multiyear project.
  6. Metalsonic3 // Jargonfox

    Another Sonic Unleashed PC remake

    Oh, yeah, lmao, Sonic Unleashed remakers ignoring werehog (and everything else other than the day stages) is certainly how always goes. But yeah, insteeead of just trying to go for Unleashed remake without everything that makes Unleashed what it is, I'd say go for custom stages with the engine...
  7. Metalsonic3 // Jargonfox

    Comment by 'Metalsonic3 // Jargonfox' in article 'RAGE 2024 - Theme & Deadline'

    "Using frameworks or done assets is completely fine, you can do whatever" should say more than enough.
  8. Metalsonic3 // Jargonfox

    New to fangame creation. HELP NEEDED!

    Yeah, but it's not sale at the moment. Buuut yes, sales are always on option if one wants to wait and try and get lucky, I got my copy on Humble Bundle for super cheap, including the Developer add-on.
  9. Metalsonic3 // Jargonfox

    New to fangame creation. HELP NEEDED!

    Godot has been pretty popular recently, try something like this - https://sonicfangameshq.com/forums/showcase/sonic-worlds-next-godot-4-2-update.1316/ There's many other programs too but hey yeah. Whiiile I'd ofcourse like to recommend Fusion since I use it myself and all that, it's ofcourse a...
  10. Metalsonic3 // Jargonfox

    Concept Artists Wanted - Sonic Test Labs

    Keeping this to the original thread of the game would've been enough (and allowed), threads only for recruiting go against SFGHQ rules. But yeah, hoping you manage to find someone, the game looks amazing so far.
  11. Active Object Game

    Complete Active Object Game

    Hey. This is both a "complete" project and a not-so-super-well-optimized engine for Clickteam Fusion, download the "ActiveObjectGamePack.zip" to grab all at once. So, yeah, I wanted to try and see if I could make a Suika Game clone with Fusion using the built in physics system, aaand less than...
  12. Metalsonic3 // Jargonfox

    Active Object Game (Clickteam Fusion Suika Game clone)

    edit: oh nice, the showcase upload was approved fast this time around. Hey. This is both a "complete" project and a not-so-super-well-optimized engine, download the "ActiveObjectGamePack.zip" to grab all at once. So, yeah, I wanted to try and see if I could make a Suika Game clone with Fusion...
  13. Metalsonic3 // Jargonfox

    Fan Game SEGA Superstars

    The attachment doesn't work, but yeah might wanna share some screenshots of the game to show that this project is real and in more than just planning or mockup stage (as per SFGHQ rules). Still yeah, curious to see how this will come out, being online only doesn't spark joy in me but hey...
  14. Metalsonic3 // Jargonfox

    Wanted Programmers

    EX Beat is most probably asking about you not mentioning what it is you yourself do for the project, your initial post just says "me, composer, modeler and illustrator" but doesn't really mention what it is that you actually do for the project. Are you the director/project lead? Or just a...
  15. Metalsonic3 // Jargonfox

    Wanted Programmers

    Not asking you to tell everything about the project, but when looking for a programmer it's good to atleast mention what program should be used or is preferred, unless you just wanna leave all that up to the programmer, though in that case it just feels... too vague for most to get interested. I...
  16. Metalsonic3 // Jargonfox

    Wanted Programmers

    Nah, I won't be joining, I was merely curious and fishing for the details since so much was missing from the pitch. Hopefully the info will help find someone interested.
  17. Metalsonic3 // Jargonfox

    Wanted Programmers

    3D, 2D? Unity, Godot, Unreal, Fusion? Is it a Sonic fangame, a Project Diva fangame, or maybe a Yakuza fangame? What's the genre, a platformer, an RPG?
  18. Metalsonic3 // Jargonfox

    Looking for assistance with level design for 3D Sonic fangame

    Hmm, I think I cooould be interested in trying to assist some. I don't have any experience building 3D Sonic levels, but certainly got experience from playing 3D Sonic games and fangames, got a pretty good idea on what works and what doesn't. I can work with Blender some (more used to modeling...
  19. Metalsonic3 // Jargonfox

    Sonic Nebula

    (edit: most of this message doesn't make sense now, since the first post at first had concept art which is now deleted) I'd rather call that concept art, but even so the rules here do say that forum threads for games/projects with only mockups (or just story or the like) aren't allowed, you...
  20. Metalsonic3 // Jargonfox

    Hack Sonic 2 - Score Rush

    Oooh, hadn't seen one for Sonic 1, this seems very fun. I'd recommend also submitting this (and maybe the first one too) to the Showcase section, that area of this site is meant for complete games and demos and stuff like that, whereas the forums are mooostly for discussion. Or well, you know...
  21. Metalsonic3 // Jargonfox

    Comment by 'Metalsonic3 // Jargonfox' in item 'Sonic Encore : Final Build'

    Sent my review earlier but figured I'd leave some more feedback. I had another friend play this since I do really like aspects of this game, that friend of mine an actual game dev for a big triple-A company, and yeeeah even he got lost in the tutorial stage/Emerald hill. He was playing as Tails...
  22. Metalsonic3 // Jargonfox

    Why are so many frameworks based in Clickteam?

    Aaand I'll add to that one that I too am too dumb for any real coding lmao, I think I first used Klik & Play at school during some of the PC classes and yeah, then got to using Multimedia Fusion 1.5 and stuff onwards next. For me too it kinda just clicked and continues to be comfy, yeeeah it's...
  23. Metalsonic3 // Jargonfox

    Why are so many frameworks based in Clickteam?

    Sonic Worlds was one of the early actually-pretty-accurate frameworks/engines so a bunch of people started using that and making their own edits of it, and some wanted to make more accurate ones so here we aaare, it was difficult to find anything properly Sonic-like to use before Damizean and...
  24. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Anne Adventure'

    Very rough, seems like most of the time went into making the animations and graphics, which I feel still need more work, more such as more in-between for the main character (Anne? Dunno, the game nor the showcase page told me her name). Sure, this is an alpha, but I'm gonna rate it as I see it...
  25. Metalsonic3 // Jargonfox

    Looking for Team members to help with Sonic Insanity

    You already had a thread for Sonic Insanity here, could've just updated that to mention you're looking for help. Anyway yeah I'd suggest what DeltaSight did in the previous thread, changing to Orbinaut Framework and just starting the work anew from there, whatever it is you use here is very...
  26. Metalsonic3 // Jargonfox

    Comment by 'Metalsonic3 // Jargonfox' in item 'Mushroom Kingdom Fusion (SAGE 2023 Demo)'

    Oh boy, yeah I downloaded the game again (we played on my bud's PC earlier) aaand yeah, tried to see if there's even any slightest indication that one can open the character select like that, and nope there isn't. Well okay, there iiiis the F1 screen (which doesn't mention that the characters...
  27. Metalsonic3 // Jargonfox

    Reply to review by 'Metalsonic3 // Jargonfox' on item 'Enzo The Hedgehog Prototype (SAGE 2023)'

    Hah, well hey the 1 star is only for the game as a total and my experience with it and not only for your music, so don't worry about it too much. I didn't really pay attention to the changes of the music, all of it was just "this doesn't fit here" sort of a thing and ended up being a noise in...
  28. Metalsonic3 // Jargonfox

    Reply to review by 'Metalsonic3 // Jargonfox' on item 'Enzo The Hedgehog Prototype (SAGE 2023)'

    The music as is isn't too bad, tho some elements in the first stage's music were sort of... too sharp for my ear to enjoy it. But yeah, it's mainly that the music just didn't fit here, I'd imagine it in some sorta chill adventuring game or maybe an RPG or something. It's hard to put into words...
  29. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Sonic Horizons - SAGE 2023 Demo'

    An updated review after getting further in the game while playing with my bud, played for additional one and half hours this time (two hours or a bit more in total). Still keeping it at 3 stars though, while the update fixed some things and especially helped with finding the crystals new...
  30. Metalsonic3 // Jargonfox

    Comment by 'Metalsonic3 // Jargonfox' in item 'Mushroom Kingdom Fusion (SAGE 2023 Demo)'

    I was super excited to get to play as characters other than Mario, and uh yeah I would probably need to put much more time into this than just what I'm trying to share with all the other games at SAGE I'm keen on playing, but yeeeah for now all I got to experience here is just a typical Mario...
  31. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'CYCLE (SAGE '23 Demo)'

    Waaay too fast, wayyyy too difficult. Absolutely too zoomed in concidering how fast everything is, as is it's incredibly difficult to react to enemies in time, and all combat seemed to be hitting any dodge skill the moment they get anywhere close and then shooting at them, then flipping to the...
  32. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Sonic Return of Fire Breath (SAGE '23)'

    A raaather fun Sonic fangame. The custom(?) engine works reeelatively well except for some corners, the upside down slope bits giving a speed boost was weird though, and I feel like custom Sonic sprites would add more to bring the game more of a custom vibe - the genesis sprites give the...
  33. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Sonic Insanity (SAGE 2023 Demo)'

    To be honest I shooould give this just 1 star, but the amount of entertainment the jank and problems this game had more than deserves some extra stars. I was surpriced the game actually had a pretty Sonic-like momentum, but yeeeah, that's kind of... everything that's genuinely good here. But...
  34. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Enzo The Hedgehog Prototype (SAGE 2023)'

    Veeery rough. The OC's animations aren't all lined up properly, some of Sonic's sprites still remain, and some stuff isn't recolored in properly. Ofcourse the physics and all that stuff is perfect, but concidering there's maaaany engines for fans to use nowadays and anyone is able to use them...
  35. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'David Get Keen SAGE 2023 Demo'

    Preeetty fun, the graphics are super great and the moveset is very fun to play with once one figures it out properly! A good few things I'd love to see improved, and yeah the first is the camera. It's at times very difficult to aim to some platforms, especially to the smaller ones, espeeeecially...
  36. Metalsonic3 // Jargonfox

    A problem with leaving reviews on showcase items (fixed)

    Hey, got a technical(-ish) problem with sending reviews. Sooo I had left a review on one item but now decided I would update it. I wanted to make sure the developer would notice my new/updated thoughts on the game so I deleted the review, figuring I would just add a new one after. Buuut yeah...
  37. Metalsonic3 // Jargonfox

    Reply to review by 'Metalsonic3 // Jargonfox' on item 'Sonic Encore : Final Build'

    Checked our stream vod, here's the times me and my bud got: Emerald Hill - 12:21.46 (we fooled around much more here getting used to the mechanics etc, tho also got lost much more) Angel Island act 1 - 3:45.10 (the stage felt great!) Angel Island act 2 - 9:03.42 Ice Cap act 1 - 7:75:00 or so at...
  38. Metalsonic3 // Jargonfox

    Reply to review by 'Metalsonic3 // Jargonfox' on item 'hoptix'

    I do actually dig the "use the movement mechanics in your own way" sorta aspect, it's definitely very nice! Thooo yeah, wish it was more than just hunting for targets and breaking em. Maybe some areas whre you gotta climb vertical areas using interactable points or something without needing to...
  39. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Not so Simple Sonic Advance Worlds'

    Back when Sonic Worlds engine was in the beta (or alpha?) and missed stuff such as goal posts, water, and bunch of pretty essential stuff like that, I tried to edit the engine to be more Sonic Advance oriented. This was prolly like 15 years ago lmao, I didn't get super close to proper Advance...
  40. Metalsonic3 // Jargonfox

    Comment by 'Metalsonic3 // Jargonfox' in item 'Not so Simple Sonic Advance Worlds'

    There seemed to have been some weird Fusion tomfoolery going on yeah, I reinstalled some of the extensions through the extension manager (such as the Parallexer), though when I then checked out the objects for the parallax I noticed their frames 2-4 are now empty?? Alright sooo I redownloaded...
  41. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'hoptix'

    Fun, fast, and once you figure out the "combat" movement properly it's very fun! But... eh... yeah, unfortunately didn't manage to keep me up with it. The weirdly wet, sloppy stepping sounds made me veeery quickly open the sound settings and turn the "Other Volume" down to 0. But then I got...
  42. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Toree Saturn (SAGE 2023 Demo)'

    Aaabsolutely amazing, suuuper addicting trying to get a better time! Having to fight the camera while doing so is a bit of a problem though hah (no doubt a part of the challenge), ended up just rushing blind not worrying about widgeting with the right analog stick.
  43. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Sonic Encore : Final Build'

    Pretty great in many parts, the level design has strong SRB2 vibes and prooobably cos of that can be a bit confusing at times, often I (and a bud I was playing with) got very confused on where to go, especially if we deviated from the straight forward path and happened to venture for a moment...
  44. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Sonic 3 Chronicles (SAGE '23 Demo)'

    A good, rather classic feeling Sonic 3 experience! I love the speed down shoes lmao, a simple thing with an amazing audio effect lmao, made me want to collect em even tho they were bad otherwise. Played through the demo as Mighty, took me a while to figure out his ability but yeah, it was...
  45. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Dono's Tale (SAGE '23 Demo)'

    Very cute, the Yoshi's Island energy is strong and I very much love it, the platforming is pretty tight and rolls well! Having aaall the different powers from the get go was kinda weird and at first overwhelming, I'm hoooping the final game gives them to you one by one, even if in quick...
  46. Metalsonic3 // Jargonfox

    Comment by 'Metalsonic3 // Jargonfox' in item 'DR. ROBOTNIK´S MEAN BEAN TETRIS'

    Didn't play for tooo too long, but after like 3 games I still have no idea what the Heat gauge does haha. Adds a funky wave effect to the screen and makes Eggman angrier? Didn't quite figure out what the significance is hah. Wish there was a quickdrop (faster fall) mechanic too, and reeaally...
  47. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Final Fantasy Sonic X Unofficial Reimagination [Pre-Alpha]'

    Nice menu, nice logo, but everything else is very, veeeery rough. Sure, an early demo showing things, but yeeeah, even so it's shown either too early or just... eh, yeah, doesn't work out in general. The logo is very nice, the menu graphic is neat, but... that's kinda where the good things ended...
  48. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Bub's Big Blowout!'

    Very cute, pretty faithful to the original look of Bubble Bobble! The controls however are definitely the worst thing here, it's veeery slippery and at times feels like you're controlling a weird car that just refuses to stop after the "gas" is released. The character stops quick if you've built...
  49. Metalsonic3 // Jargonfox

    Review by 'Metalsonic3 // Jargonfox' on item 'Cory in the Ded 3.5 (SAGE '23 Demo)'

    Amazing, this game keeps getting better and better. Buzz in Toys r Us was amazing lmao, as were the new graphics and stage layout in general. Kinda kept wishing there would be super forms tho, even debug ones or something, found the emeralds pretty quick and kept wishing the Pikachu character...