pretty nice, no bugs i encountered. and the music sets a nice mood..
if i had anything that bothered me a little bit, it would be that sometimes i didn't know where i was going because i couldn't understand what i was seeing.
i think what may help is to draw the grounds and the walls that you...
this one caught my interest. the only other unity 2d sonic framework around was sonic realms, which i use extensively.
but you pop up and put together a whole new framework that performs super!
i also appreciate that you used unity's pixel perfect to get the sprites to stay clean on the screen...
i like what you are doing, and i'm hoping to see you continue this project.
also great to see that you're using Unity!
if you happen to run into trouble, feel free to DM me, i *might* be able to help.
you don't install the game. you extract it using WinRAR or any to extract the RAR file. then just run the Sonic AGES.exe
perhaps i should start making an install for the game though?
very well done!
here's my tiny nitpicks
1. not sure if it was personal preference, but his basic movement speed seems around 1.5x faster than normal. that's not really a bad thing i understand.
2. well there's also the missing a goal to end the stage, but that's pretty obvious. probably...
looking forward to seeing more about this.
game feels very close to original Ristar, minus a few things that could be adjusted. but i believe the author knows what he's doing.
lol this was a fun thing to watch. while i intentionally made the enemy placement pretty annoying due to growing up with megaman and castlevania antics, i have taken your thoughts on the game into consideration. please look forward to the future updates for Sonic AGES
yeah, i left the website alone for now. figured i'd fix it up to look better one day since it was a rush job. i mean the site is still there, just looks like butts
It's very necessary that i temporarily put the download down to replace it with an update that has fixes to some potentially dangerous issues. i don't want people exposing their IPs to the internet to get people to play with them. that's only trouble.
so this is to protect them.
please be...
oh wow this was pretty great!
the only complaint i have is enemies in the middle of sections where the player is doing a good speedy run.
i don't know if that's just my problem, but perhaps placing them at the beginning of run sections instead of int he middle of them may be better?
dunno if...
the game has fantastic music!
i really like the art
and the bad guys... well... why do everything gotta scream at me so aggressively? D:
racoon: :>
me: awww he looks adorable
racoon: *Flips out for no particular reason* "SCREEEEEEEEEEE!!!"
me: *panics*
there's this cute cat.. thing...
this was the 1st game i ended up playing on sage 2018.
wasn't sure what i was getting myself into but it turned out nice and fun.
i like the custom sprites.
level layout is decent too!
looking forward to playing more stages.
if anything i can say that might be taken as actual constructive...
pretty nice so far. was curious about the choice behind changing sonic's color int he sprites. but that's not really a big deal.
i ended up getting stuck here though.
so i figured i'd write a tiny bit about what i played.
HAPPY MULTIPLAYER UPDATE
thank you for your patience. you can view the changes in Build 13 here.
also added an extra mac build there because i don't know how macs work or if they can open RAR files so there's a .ZIP for just in case
While you're reading this, you may wanna check out Battle...
i FINALLY figured out this nasty bug. i'll be updating the game with the fixes next friday (figured i'd put it in with all the rest of the updates).
Also i've been wondering about this VJoy you're speaking of, exactly what is it? i was checking around unity forums and stuff and people kept...
yeah i haven't solved this issue yet. most of my time on this game has been trying to figure this one out. i'll let you know when i get it fixed. so far only 3 people is having this issue, but i'm checking the unity forums and such in hopes for a solution. when i get this fixed, i can resume...
So there's a really annoying bug that seems to be happening with like 1% of players. basically it includes the player moving on it's own when no buttons are being pressed. please let me know if you have experienced this issue as well.
also it may be helpful if you can list what devices you were...
I'll increase the deadzone and see if that solves the problem. if the problem still exists, please let me know. i'll push the changes with build 11. trying to get quite enough changes and push it all on Friday.
game download is on this cheap website here. https://sites.google.com/view/sonicages/sonic-ages
copy/pasted from the sonic retro post
10/19/2017: gonna hold back from updates for one more week just to make it seem worth instead of redownloading the game with too minor changes.
meanwhile i also...
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