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  1. strix

    Fan Game Update on Sonic Horizons

    I'm long overdue on this lool. I've been like undercover for the past few months cuz I didn't know how to handle things post-demo release. So horrible demo release at SAGE last year aside, I compiled a list of changes I've done across the months into this YT vid. I tried to cram as many opinions...
  2. strix

    A 2D framework for Unity (yeah)

    (If you have seen this, then this has evolved into the ARK Framework (demo available at this year's SAGE right now) So I've been noticing that yknow there are a bunch of 2d frameworks for Clickteam, Gamemaker etc, aswell as 3D for Unity and Unreal, but where the hell is 2D for Unity? Noticed it...
  3. strix

    Fan Game Sonic Speedhunters

    Sonic Speedhunters is a speed oriented fangame, in which you aim to finish a level in a given time. Touching speedtools will give you extra time, and depending on the speed you hit them. you'll get a bonus! In-game screenshots: Gameplay video: Sonic Speedhunters This game has been made in...
  4. strix

    Fan Game Sonic Factory (Mini Maker)

    Sonic Factory (previously known as Mini Maker) is a quick-easy level editor built in the Clickteam Fusion 2.5+ engine. It takes inspiration from LapperDev's Sonic Studio aswell as Super Mario Maker 2, and aims for a quick and small experience. You can add ground quick and easy You can rotate...
  5. strix

    Fan Game Sonic: Mini Maker

    So I'm 99.9% sure you know that one fangame by LapperDev called Sonic Studio. Well, here's my version of it. Sonic Mini Maker is a game I'm working on, based on my own Nex Engine. As it says, it's a simple level editor I wanted to make to practice, it's inspiration clearly being Sonic Studio...
  6. strix

    my broken NAngle Engine

    so I'm new here haha. Anyways, here's a quick look at my crappy made engine, NAngle (stands for NoAngle, or for short not made with slopes in mind, reason being that I being a dumbass doesn't know how to code functional slopes) Just saying that this is still in heavy beta (about 2 months of...