also for the HUD scaling, it was going to be added to the game but with the insane rush the game went thru (which you’ve probably heard of by now) it had to be pulled out last minute, since I had to prioritize other parts of the game
the reason the world is so narrow is because it’s the opening act of the story, the tutorial area. I want to go more linear at the start to get people used to the game’s mechanics and such, thats why it starts off linear and slightly opens up before you’d be supposed to be put in the full open...
The only idea I have thats causing the pink screens is due to the game running on Vulkan. Next patch will move it to DirectX, hopefully that'll fix it along with other performance issues
I was just recently made aware of the performance/optimization issues. It ran perfectly fine across multiple rigs that my friends used to test (including mine which by todays standards is pretty mid/average) but as soon as I let it out for everyone to play a bunch of issues started popping out...
Stay up to date with the project over on my Twitter
Please report EVERY bug you may find throughout playing the game. I take bugfixing very seriously, so your support is appreciated!
Patch Notes v1.1 ///
- Fixed the dreaded discord.log file ( I'm so sorry guys this slipped right past me :c )...
Thanks for the words! Yeah I plan to add a ton of stuff to this (precisely an open world full of things to do and have fun breaking the physics, not like Utopia though)
The left and right think afaik is a general Bumper Engine issue. Don't know how to fix it right now but I'll definetly try to get it done until the next demos are released
Yeah, there's no settings menu. I ran out of time to actually write the logic behind it, and I couldn't include the Unity startup thing because they removed it from the version I'm using
Join the Discord server to receive more updates and (possibly) demos: https://discord.gg/cbX5FUEHhX
notice: this build of the game sucks please wait for the SAGE 2023 demo to pop up before playing ok thanks
About
Sonic Horizons is (in it's current form) an experimental playground, meant to...
UPDATE: The framework is currently being rewritten. If you want updates, look up on my Twitter
ARK is a 2D Sonic toolkit running on top of Unity, with the goal of being easy to use but powerful to the end-user
The framework allows realtime editing of level/player variables, such as how moving...
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