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#1 |
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iameuangallacher.co.uk
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A little buggy, too tired to explain, tis 2.30am, was at work today.
Me and Joe worked our arses off, enjoy it. HAHAHAHAHAH http://www.williamg.plus.com/SXGWEBSITE/ http://www.williamg.plus.com/SXGWEBSITE/SXGDEMO1.zip PS. oh yeah one bugs is the powerup music is screwy, will fix for demo 2, prolly coming 2012 rael edit: The link above doesn't work, Azu rehosted it for us: http://www.infdrm.e2u.cc/files/Hosted/SXGDEMO1.rar
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![]() Last edited by Rael : 09-09-2007 at 11:05 AM. |
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#2 |
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Member
Join Date: Jun 2006
Posts: 89
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Ok played it! I guessed the doomsday zone hehe
The graphics and presentation are absolutely top notch, love the menus and title cards. The game really has a feel of continuing on from S3k, awesome. The boss was pretty simple, but the looming Death Egg distracted me hah. Anyway, my only gripe so far is in the special stage. I don't know how you're doing the movement of the objects, but it doesn't look like convincing 3D perspective. Are you using Z values? If not, you should consider using a simple 3D projection equation: ScreenX=(XPos*ScreenWidth )/ZPos ScreenY=(YPos*ScreenHeigh t)/ZPos (you may want to use values a bit lower or greater for ScreenWidth and Height if you want to adjust the perspective shape) this should work even without floating point numbers |
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#3 |
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iameuangallacher.co.uk
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holy crap the taxman likes SXG, well hopefully still will after you play it.
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#4 |
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The Sonic Tweaker
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Kinky. A bit laggy on my end, but nothing that a bit of optimization couldn't help.
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#5 |
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Let's Get Dangerous.
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Graphically very flashy and nice. Level design is fairly classy too. A tad light on gimmicks, and the boss to final fall is a tad plain for my tastes, but whoa the intro for Sonic redoing DDZ from S3K was pretty craze.
Kept me entertained until I entered the special stage ring with Knuckles. I assume it always just whites over when that happens.
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When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#6 |
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iameuangallacher.co.uk
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special stages work fine here =S
Sorry, im forgetting stuff to mention cos im nackared. The boss is really only 1/2 complete, needs another attack added. However it is just the first boss, so we didn't want it to be really complex or hard.
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#7 |
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Let's Get Dangerous.
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Yeah, and it did... with Sonic. Then for some reason the screen went white with Knux and it just stayed there.
Eh, we had our share of bugs too. Its bound to happen as projects of this scale get more complicated.
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When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#8 | |
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Don't mind me.
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I don't know if this was a problem that only I experienced, but the controls were really laggy. If I pressed left and right a bunch of times and then stopped Sonic would keep walking around even after I stopped pressing anything. I found jumping very difficult because of this. Besides that it was really fun.
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#9 |
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Senior Member
Join Date: Oct 2006
Posts: 3,098
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Amazing game. The only problems I had was the lagging and the input delay in the second and third act. But other than that, amazing stuff.
I always love original music as well, and it was great. |
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#10 |
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Time Time Time
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Holy... That was by far the best thing that was or was suposed to be at Sage. Just because its what I do I have to think of something bad to say. This was not easy but I thought of 2 things:
I'm not big on the walking animation for Sonic and you slide too fast when getting ready to wall jump. Holy shit that is amazing stuff. ... is that SRB2? |
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#11 |
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Can't jump, can kick ass
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This is the best. This wins my favorite SAGE submission, as I imagined it would. My only complaints:
Final Fall music is really, really short. It looped about 5 times in each act (Which wouldn't be a problem if it didn't fade out so long and then stay quiet) Sonic's walking animation is weird. His head and body remain totally stationary while his feet and hands shuffle. You start out in the Doomsday Zone? I know if fits with the story, but it's just... odd... God, what a fungasm.
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#12 |
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Let's Get Dangerous.
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I take it you both missed Retro then.
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When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#13 |
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Can't jump, can kick ass
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I saw it, I posted a review in fact.
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#14 |
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Time Time Time
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No I played Retro its awesome. But it seems like I've been playing Egg Garden for years... oh I have and Emerald hill I've played a few times since 1992 too. Don't get me wrong its got a great engine too better then XG (MMF duh!). But the XG engine works well and I loved the levels it was just fantastic.
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#15 |
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Wishes it would stay cool
Join Date: May 2006
SFG Specialty: Hype and Slacking Off
Posts: 860
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That's it. It's over. Done.
Nobody needs to make another fangame ever again. |
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#16 | |
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America's Admin
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Before I continue with talking about XG, I'd like to point out the two-face of a few people. Not once have I read stupid comments in this thread that I received in my thread, such as boss originality, badniks, and the like. Those stupid complaints apply here too. Where are they? Does Euan not get the bitch treatment? Were you all blinded by the pretty colors? Are these trivial gripes that I am referring to? Yes, but I thought I'd just point that out there.
OK, Euan, that was kinda worth the wait. I can't really say anything new that hasn't already been said, except for that the swinging balls were confusing. I couldn't tell if they were a gimmick or a hazard. Upon experimenting, it made me lose my rings. Something to make that more clear would be nice. I'll have more analysis later. That's all I got for now...I gotta get back to packing. Quote:
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#17 |
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Let's Get Dangerous.
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Well Slingerland, you know people are naturally going to like a simple grassy level more than something that has you underwater for 70% of the level. Its just you know... natural.
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When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#18 | |
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Time Time Time
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Quote:
Another thing I want to point out is. Why are you comparing your game to this game. There is no reason to compare Nexus to this game over any other fan game. Why don't you compare Nexus to Sonic 4 instead? Or Tikal and Chaos or hell go back to last year and compare it with Sonic Time Twisted. Plus I don't mean to be rude but did you ever just think that maybe Nexus isn't as good this, so it got more complaints? That sounds harsh but some games are better then others. You don't see me complaining because people like Nexus better then Sonic Time Twisted. Does that mean Nexus is better then Time Twisted? In a word YES! Fact of life your not always the best. |
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#19 | |
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America's Admin
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This is not about being the best. AT ALL. I despise fangaming "competition." You have misconstrued my point. What I said wasn't about fangaming comparison...it's the hypocrisy of a few of you and your comments. Not once did I compare the two games that you have mentioned, just the comments in their respective threads. I love this project and any others of XGs caliber, because I appreciate other people's hard work, which is what Euan has given us.
My point is that the stupid, meaningless comments, such as "your boss is clearly an edit," and other nitpicky gems, didn't appear in this thread. Quote:
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#20 |
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Let's Get Dangerous.
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If you got stuck in a wall in Nexus, there is something seriously wrong with your computer. That is not one of the fourtysomething bugs we had.
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When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#21 |
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Yep
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Hey Overbound, Fuck you. You get your jollies out of posting shit topics like this http://www.sonicfangameshq.com/forum...ead.php?t=3235
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#22 |
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Kind of posting now?
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ok my ears are bleeding now, know why?
because apparently Knuckles's boss battle requires my sound volume to be at MAX instead of my comfortable 3% =\ |
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#23 | ||
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Senior Member
Join Date: Oct 2006
Posts: 3,098
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I also loved how no one is bitching about the badniks, when they're from Knuckles Chaotix, when Nexus' badniks were made by me.
And you hate them because they're fusions? Nope, you guys are just hypocrites: Quote:
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#24 |
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Sam and Max quote here.
Join Date: Aug 2007
Location: US of A
Posts: 166
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Great game, had some lag the second act and would've loved to see that scrolling boss, but none the less, it was great. The special stages had an almost addictive effect and the presentation was GREAT. Good work.
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#25 |
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Sausage Veteran
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I just played this.
I am speechless. IT IS AMAZING. However, I came across a couple bugs. -As Knuckles, I got to the tube after fighting Nack and didn't enter at a high speed, and kinda got stuck in limbo inside the tube cause I didn't have enough momentum. I couldn't get in or out of the tube, but eventually jerked back and forth enough and it suddenly shot me through at high speed. -After that, I got to the part with the spring upwards where you grab and spin through the horizontal bars. Well, I got to the third one and Knuckles got stuck. I was at the Y position of the bar, and could only walk left and right. I had to reset here to get out. Other than that, I am overcome with insane joy because this is, hands down, the best fangame I've played. |
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#26 |
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Yep
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Anyway don't get me wrong, this was a great fangame, and once again, at the top along with Nexus and Retro.
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#27 |
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Let's Get Dangerous.
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Looks like someone else forgot to play Retro.
__________________
When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#28 |
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The Wise One
Join Date: Apr 2007
Location: Athens - Greece
SFG Specialty: everything
Posts: 17
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This is some great fangame!
Love it how it starts from the Doomday zone. I also love the background changing effect when you enter the secret cave. The special stages were very nice presented. My recommendation would be to present the game in fullscreen at start and disable that MMF menu completely. Add an options screen too. |
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#29 |
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Let's Get Dangerous.
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Um... no. Fullscreen at startup is retarded.
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When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#30 |
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Wishes it would stay cool
Join Date: May 2006
SFG Specialty: Hype and Slacking Off
Posts: 860
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In my opinion, this beats Retro Sonic. Retro Sonic is awesome and everything, but this is driven home by one thing Retro Sonic, so far, ignores: Presentation.
Retro Sonic's presentation is decent, certainly. It's not bad. But this? This nails presentation, with it's flashy title cards, new-age-retro visual effects, and just... everything. Starting you out at the end of S3&K in the Doomsday Zone is genius and very reminiscent of Castlevania: Symphony of the Night (which starts you out at the final boss of the previous game, Dracula X: Rondo of Blood, to serve as a prologue to the events in SOTN). So what if most of the enemies are just throw-backs to currently existing Sonic stuff? It works, unlike most of the awkward new badniks people try to create. If a gimmick isn't immediately recognizable that it will damage you, well, once it damages you once, you'll know, won't you? That's called learning, and trial-and-error in Sonic games isn't terribly unforgiving. Once I got hit by the swinging ball once, I never got hit by it ever again. Most other fangames seem to get some of the things right - Sonic XG, at least judging by this demo, seems to get pretty much everything right. |
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#31 |
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Let's Get Dangerous.
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I disagree about this having better presentation. Graphics, sure. I mean, its very colorful. But overall, Retro comes off more solid when it comes to how you move and act throughout the stage. Take the smashing spike things for example... the don't seem very similar to any similar gimmick in Sonic with their motion and that results in more rapid, "cheaper" looking deaths.
Now, XG has some really nice effects, but for me, the advantages end at graphical effects.
__________________
When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#32 |
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Wishes it would stay cool
Join Date: May 2006
SFG Specialty: Hype and Slacking Off
Posts: 860
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Well, like I said, Retro Sonic's presentation is pretty good. But it's just... I dunno. I can't say anything bad about Retro Sonic's presentation. BUT, Sonic XG's presentation is flashier. When that titlescreen comes up and you have the remastered Sonic & Knuckles Theme kick-up, it just evokes that feeling of "Holy shit YES. This is exactly what I've been waiting for in a fangame ever since I came to SFGHQ."
That's a good way to describe XG, actually. It's just one "Holy shit YES" moment after another, from the titlescreen, to the "Doomsday Zone" recap, the destruction of Angel Island... And hopefully, beyond. |
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#33 | |
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Time Time Time
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Sling you asked "Does Euan not get the bitch treatment?" basically his game was better. I know that sounds mean but that's the honest answer to your question. Its better then mine too no biggy. Yes that is comparing your two games but that's the only way I know how to give you my honest answer. You also asked why I was comparing Retro and XG that was just in reply to DW if you read up a bit you will see that. All that being said you second post restated the question. To which I will reply that pointing out that your boss is an edit is dumb hell most of our whole games are edits. ila I'm not going to dignify that with a response. We don't need a flame war. Now I am done talking about this and I will not reply again with anything not relevant to the game. This is supposed to be a topic about the XG demo nothing more and I am going to try to respect that now. |
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#34 | |
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Let's Get Dangerous.
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@Blaze
Come to think of it, your games tend to follow the whole presentation first motif as well. I like to have good presentation myself, but flashy isn't my emphasis so much as making something that feels tangible. Its hard to explain that though. Quote:
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When there's trouble you call DW. ![]() *Currently in the process of changing my AIM name. Bear with me. |
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#35 | ||
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America's Admin
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Dude. Overbound. You're a dick. You missed the point again...
Quote:
EDIT: This argument has been settled via PM with the point finally going across. Again, it wasn't fangame comparison...fangame thread content comparison. It shall die now. Quote:
Again, there's no real problem with either, but yeah...that's my two cents while we're on the subject. |
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#36 |
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Member
Join Date: Jun 2006
Posts: 89
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*sigh* comparisons, blah blah...
why don't we just make Retro-Sonic XG? hell I'd be willing :P |
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#37 |
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Time Time Time
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Because you wouldn't want to but Sega outta business would you?
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#38 | ||
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America's Admin
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Retro Sonic XG Nexus the Hedgehog 4
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EDIT: Here's another inevitability: Quote:
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#39 |
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Member
Join Date: Jun 2006
Posts: 89
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haha you know, the more I think about it the more seriously I think it'd be a good idea... Retro's scripting can recreate all the stuff he has in Final Fall. The requirements of the game would drop dramatically with no slow down, the special stage would actually be 3D (well, mode 7 at least). All the zone's graphics are there, they just need to be put in an editor (which the RSDK is almost done). Maybe i've just gone mad over working too many late nights, but Euan, Nitemate:
I'm putting the offer on the table. |
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#40 | ||
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Don't mind me.
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Sonic Retro XG Nexus the Hedgehog 4: Crossing Fates.
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