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  1. Null Math loops, slops, curves, that sort of stuff (GM 4,5& 6)
  2. Neat Water tricks. (GM 5&4)
  3. Proposal: 'Universal' sprite format for programmers
  4. gravaty movement (GM)
  5. those blasted MMF Hotspots!
  6. An SFGHQ resource project - Ultimate Gimmick Pack for 360
  7. Beep It Pro 1.3 release
  8. Endless music playing
  9. [GM6.1] Seamless Music Looping
  10. Grid-like Follow the Leader Movement
  11. MMF Object Physics. (here we go..)
  12. Frame skipping on GM 6.1, how?
  13. Chao gardens in Sonic fangames
  14. Graphic improvements in GM6.1
  15. MapEd - Universal Map Editor
  16. Object handling optimization
  17. World-wide multiple paths
  18. So, a new game maker enters the market...
  19. Slope Detection Methods
  20. Player size on 360 engine, how?
  21. Missile Trails
  22. Old GM6 360 engine questions topic...
  23. Frame skipping/laggin issues in mmf2
  24. Little StepMania Tool
  25. FPS enhancer for Game Maker
  26. Construct
  27. 3D Sonic Ideas
  28. Motion Blur tomfoolery
  29. Personal Sonic 3d Research findings
  30. Potential of the FTP Object
  31. Construct Usage
  32. Mouse Controlled Engine
  33. [MMF2] V-Sync enabling & Display Modes
  34. Linking fangame developing to future careers
  35. Finding angle for sonic on slope (2d)
  36. Multiply
  37. Converting Assembly Code
  38. The Process.
  39. All you need is LÖVE...
  40. Dr Robotnik Fangame Discussion
  41. Novashell game creation system
  42. Jumpless Platformers
  43. [C/C++] Scrolling engines - advice sought.
  44. Curved Boss Arms
  45. Exploration-based level design
  46. [MMF2] Distanced Based Volum Control (Solved!)
  47. MMF2 Workaround thread.
  48. stactic Platformers
  49. Bumper physics (Split thread)
  50. An automatic "sprite sheet boxer" idea I had...
  51. A survey for people who still try to make games
  52. A survey for people who make levels
  53. RPG Stats?
  54. Thinking Outside The Box
  55. A place to discuss absolutely everything about classic Sonic level design
  56. ForEachObject
  57. MMF2 - Fixed Value discussion
  58. Gradius style Option shadowing