- Null Math loops, slops, curves, that sort of stuff (GM 4,5& 6)
- Neat Water tricks. (GM 5&4)
- Proposal: 'Universal' sprite format for programmers
- gravaty movement (GM)
- those blasted MMF Hotspots!
- An SFGHQ resource project - Ultimate Gimmick Pack for 360
- Beep It Pro 1.3 release
- Endless music playing
- [GM6.1] Seamless Music Looping
- Grid-like Follow the Leader Movement
- MMF Object Physics. (here we go..)
- Frame skipping on GM 6.1, how?
- Chao gardens in Sonic fangames
- Graphic improvements in GM6.1
- MapEd - Universal Map Editor
- Object handling optimization
- World-wide multiple paths
- So, a new game maker enters the market...
- Slope Detection Methods
- Player size on 360 engine, how?
- Missile Trails
- Old GM6 360 engine questions topic...
- Frame skipping/laggin issues in mmf2
- Little StepMania Tool
- FPS enhancer for Game Maker
- Construct
- 3D Sonic Ideas
- Motion Blur tomfoolery
- Personal Sonic 3d Research findings
- Potential of the FTP Object
- Construct Usage
- Mouse Controlled Engine
- [MMF2] V-Sync enabling & Display Modes
- Linking fangame developing to future careers
- Finding angle for sonic on slope (2d)
- Multiply
- Converting Assembly Code
- The Process.
- All you need is LÖVE...
- Dr Robotnik Fangame Discussion
- Novashell game creation system
- Jumpless Platformers
- [C/C++] Scrolling engines - advice sought.
- Curved Boss Arms
- Exploration-based level design
- [MMF2] Distanced Based Volum Control (Solved!)
- MMF2 Workaround thread.
- stactic Platformers
- Bumper physics (Split thread)
- An automatic "sprite sheet boxer" idea I had...
- A survey for people who still try to make games
- A survey for people who make levels
- RPG Stats?
- Thinking Outside The Box
- A place to discuss absolutely everything about classic Sonic level design
- ForEachObject
- MMF2 - Fixed Value discussion
- Gradius style Option shadowing